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NPC Generator

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Advanced [show]


Dustin Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. His chestnut hair is cut short. His green eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Antagonistic, Addict, Ugly, Racist. Bonds: Poor. Occupation: Bookbinder

Voice: Hollow voice

Attributes [hide]

Dustin Garrick, Male Human Barbarian 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)17 (+3) 11 (+0)7 (-2)
Skills Intimidation +0, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin, Giant, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Everburning torch.


Social Check DCs


Cory Tatum, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is braided into rings. He has gray eyes.

Personality: Cocky and sure of himself, he believes he is the best Dilettante born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Dilettante business at a young age. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Cory's homeland. Cory decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Opinionated, Fighting. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Dilettante

Voice: Dutch accent

Attributes [hide]

Cory Tatum, Male Human Wizard 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 12 (+1)17 (+3)
Skills History +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 10000 cp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold music box (1000 gp).


Social Check DCs


Alexandre Marleigh, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his black robe. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is knotted and matted. His fierce brown eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Sellsword, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Alexandre Marleigh, Male Human Wizard 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 600 gp. Peridot (60 gp).


Social Check DCs


Lance Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple green line shooting up and back down. He has a moderate pudge and is not very fit. His red hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He never wears the same outfit twice, unless he absolutely has to.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His arcane abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to protect his home

Ideals: Disciplined, Artistic, Gifted. Flaws: Insane. Occupation: Bather

Voice: Smoker's lung

Attributes [hide]

Lance Barclay, Male Human Ranger 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Persuasion +3, Survival +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 700 gp. Fire opal pendant on a fine gold chain (2100 gp). Silver comb with moonstones (700 gp). 1 Minor magic item.


Social Check DCs


Gomory Clinton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is witty, but his monotone delivery comes off as unnerving He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Joker, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Miner

Voice: Uses sign language

Attributes [hide]

Gomory Clinton, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 17 (+3)15 (+2)
Skills Arcana +2, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 sp. Aquamarine (200 gp). Amber (60 gp). Onyx (40 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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