Bertram Holton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a white vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his white boots flare out at the collars. He has a black handlebar mustache and slicked back black hair. He has a tattooed face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Miner, who enjoyed hunting, Bertram was taken on many hunting expeditions. His martial abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's in love; and wants his loneliness to end
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Nature, Has a crush. Occupation: Jeweler
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: Brown-green garnet (50 gp). Azurite (7 gp). 1 Minor magic item.
Diggory Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tan coat over a brown low-cut shirt, and a Stetson hat upon his head. His black hair and beard is wavy and long. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often.
Ideals: Athletic, Entrepeneur, Justice. Flaws: Shy. Bonds: Immigrant. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 30 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +4
Possessions: Black pearl (300 gp). Chrysoberyl (50 gp). Deep blue spinel (300 gp). Blue-white diamond (3000 gp).
Manfred Snowdon, Male Human [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Glassblower. He has a penchant for wearing a ring with an oversized jet on his left hand. With bright brown hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in a small village he learned the ways of the warrior from his mother. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town working and never settling down anywhere, but has fallen for a local Assassin. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is content; and he's attracted to the pc
Ideals: Fighting. Flaws: Mundane. Bonds: Rich, Attractive, Has a crush, Slave. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 23 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 8 (-1) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. White pearl (150 gp). Rose (30 gp). Red-brown spinel (150 gp).
Gunter Eastoft, Male Human [Permalink]
Personal [hide]
Description: A 6'3" eastern man, he is generally well dressed albeit a few years behind the times. He has white hair. His green eyes are slightly larger than normal.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His mother raised him in a mountain cabin. He worked as a nervous Architect and found it very stressful. He has drifted from career to career and currently works as a Architect.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son
Ideals: Optimist. Bonds: Attractive, Nature, Job, Family. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 900 sp.
Peter Wellington, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. He wears a mask on his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is an amazing painter.
History: Born to a Dilettante, his father struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend
Ideals: Justice, Gifted. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Herbalist
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 12 (+1) | 18 (+4) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Gnome, Terran, Aquan
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
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