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NPC Generator

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Advanced [show]


Gerard Compton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His chestnut hair is knotted and matted. He has gleaming, smiling violet eyes.

Personality: Always inclined to offer people food he seems plenty friendly. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He inherited the family business which he has now maintained for 12 years.

Motivation: To protect his home; and further expansion of business

Ideals: Philantrophist, Professionalism, Fighting. Bonds: Job, Guardian. Occupation: Scribe

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Compton, Male Human Paladin 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Giant, Gnome, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. Violet garnet (1100 gp). Coral (160 gp). Deep blue spinel (1100 gp).


Social Check DCs


Gerald Merton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy red beard and wild red hair. His fierce blue eyes like to dwell on things.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born on a small isolated farm. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to raise his children well; and he has a crush on the local sailor

Bonds: Attractive, Family, Nature, Adventurer, Has a crush. Occupation: Barber

Voice: Dark and ominous

Attributes [hide]

Gerald Merton, Male Human Warrior 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Acrobatics +4, Perception +6
Senses Passive Perception 16
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +6

Possessions: 1100 gp.


Social Check DCs


John Ogden, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. His hair is greying and his face has many wrinkles. His violet eyes lackadaisically let the world flow into them.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth he was tutored by a cruel and relentless mentor. His family was turned out during the war. He and his family wandered north to less war torn lands. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: Money/treasure.

Flaws: PTSD. Bonds: Attractive, Adventurer, Rich, Mentor. Occupation: Brewer

Voice: Soothing and warm

Attributes [hide]

John Ogden, Male Human Bard 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)12 (+1) 6 (-2)10 (+0)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1100 gp. Amber (110 gp). Moss agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Kendall, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also is a firm believer in the manly ideal.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now mingles about in high society.

Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Emotional, Impulsive. Bonds: Rich, Adventurer. Occupation: Engraver

Voice: Shortens vowels

Attributes [hide]

Drogo Kendall, Male Human Druid 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 14000 cp. 1 Half-Plate.


Social Check DCs


Alex Norton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tan collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His hair is always cut to a buzz. He has a tattooed face.

Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To be a Animal Trainer again; and to clean up the streets

Ideals: Entrepeneur. Bonds: Job, Adventurer, Rich, Guardian. Occupation: Sculptor

Voice: Middle-eastern accent

Attributes [hide]

Alex Norton, Male Human Rogue 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 50 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)14 (+2) 9 (-1)13 (+1)
Skills Nature +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Sylvan, Giant
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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