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NPC Generator

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Advanced [show]


Diggory Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.

History: Diggory was born the youngest of three triplets. He dropped out of school to support his sick mother, and resented it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Religious, Family. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Diggory Ramsay, Male Human Barbarian 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)13 (+1) 17 (+3)10 (+0)
Skills Medicine +6, Performance +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 5000 sp.


Social Check DCs


Alexandre Harlow, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky brown painted plate armor. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is frequently practicing swordplay.

History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Alexandre was left his father's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Military. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Alexandre Harlow, Male Human Warlock 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)16 (+3) 7 (-2)15 (+2)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: Pink pearl (120 gp). Black pearl (800 gp). Obsidian (9 gp).


Social Check DCs


Peter Tatum, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. He has dyed his greying silver hair a little too much giving a sharp silver color. His hazel eyes dart from person to person to random spaces in the air.

Personality: A skeptical and narcissistic man, Peter's first love is himself. His second love is also himself. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and many drow want him driven away

Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Mason

Voice: Strong lisp

Attributes [hide]

Peter Tatum, Male Human Adept 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Nature +6, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 700 gp. Iolite (60 gp). Golden yellow topaz (1000 gp). 1 Minor magic item.


Social Check DCs


Clerebold Tenley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Layabout. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the east to a Layabout, Clerebold learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Layabout

Voice: Dark and ominous

Attributes [hide]

Clerebold Tenley, Male Human Bard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 20 pp.


Social Check DCs


Alex Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His auburn hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small plains village. His father took him hunting and taught him how to get in the mind of other creatures. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent father; and sabotage a competitor

Ideals: Impeccable. Bonds: Job, Nature, Family. Occupation: Sculptor

Voice: Excited and jittery

Attributes [hide]

Alex Beitz, Male Human Commoner 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)15 (+2) 11 (+0)10 (+0)
Skills Medicine +3, Performance +3
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 110 pp. Freshwater pearl (10 gp). 1 Minor magic item.


Social Check DCs

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