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NPC Generator

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Advanced [show]


Gunter Stanford, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his white robe. His black hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. As long as the job gets done he does not care how it got done.

History: Gunter was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: To reunite with his old friends; and to be a slave trader again

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Sellsword

Voice: Pirate accent

Attributes [hide]

Gunter Stanford, Male Human Ranger 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)14 (+2) 17 (+3)15 (+2)
Skills Arcana +4, Performance +4
Senses Passive Perception 13
Languages Common, Goblin, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ernest Wharton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his black hair well, parting it to the right. His violet eyes have a joyful gleam in them most of the time.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is lazy, self-centered, vain, and jealous.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of gnolls.

Ideals: Fighting. Flaws: Selfish. Bonds: Enemies, Nature. Occupation: Carpenter

Voice: Italian accent

Attributes [hide]

Ernest Wharton, Male Human Expert 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)17 (+3) 13 (+1)17 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ernest Bentham, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears just a white suit. His skin is also unnaturally pale. His golden hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's attracted to the PC.

Ideals: Persistence, Philantrophist, Entrepeneur, Fighting. Flaws: Ugly. Occupation: Bricklayer

Voice: Italian accent

Attributes [hide]

Ernest Bentham, Male Human Aristocrat 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 19 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)10 (+0) 17 (+3)12 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. Carnelian (30 gp).


Social Check DCs


Kody Kirby, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time, and carries crossbows. His red hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Kody was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

Kody Kirby, Male Human Wizard 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)9 (-1) 8 (-1)11 (+0)
Skills Investigation +2, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Chain shirt. 1 Banded mail. 1 Banded mail.


Social Check DCs


Gerald Brandon, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man is wearing a long, grey cloak. He has dyed his greying red hair a little too much giving a sharp red color. His fierce green eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Gerald took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to get a good night's sleep

Ideals: Philantrophist, Gifted. Flaws: Mundane, Insomniac. Bonds: Attractive. Occupation: Cook

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Brandon, Male Human Monk 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)12 (+1) 17 (+3)13 (+1)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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