Ernest Bing, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears green leather gloves, a green jacket, and tight pants. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Ernest hails from a village terrorized by gnolls. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: Revenge; and money/treasure
Ideals: Fighting. Flaws: Fearful. Bonds: Enemies, Adventurer, Rich. Occupation: Tailor
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 gp. A delicate brass dragon egg (80 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.
Diggory Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His golden hair is styled in orderly dreadlocks. This hazel eyed southerner is not easily forgotten.
Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Weaver, Diggory learned a great deal about his mother's area of expertise. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Weaver soon after.
Motivation: Human compassion; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Insane, Racist. Bonds: Job, Adventurer. Occupation: Weaver
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 8000 cp.
Thomas Hallewell, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing black shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy silver hair. His eyes are likewise violet.
Personality: Abrasive and pushy, he has a hard time making friends. He pushes his goals aggressively. He is also a coward if confronted.
History: Thomas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 900 sp.
Simon Clifford, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. His hair, while still mostly silver, has prominent grey streaks. He has gleaming, smiling green eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with his god.
History: He was born in a small plains village. Simon was born on a far southern plains where he grew up under the tutelage of his father, an expert Baker. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and his religion dominates his actions
Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Religious, Nature, Immigrant. Occupation: Baker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 9000 cp. 1 Darkwood Buckler.
Tim Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long black hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He became a Sculptor soon after.
Motivation: Many dire rats want him driven away; and revenge
Ideals: Disciplined. Flaws: Impulsive. Bonds: Rich, Immigrant, Job, Enemies. Occupation: Sculptor
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
