Ernest Clare, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He is an epitome of beauty. He has a very tight haircut. He is very pretty but has cold, dead eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion
Ideals: Joker. Flaws: Antagonistic, Racist. Bonds: Attractive, Adventurer. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Giant, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: Rock crystal (80 gp). Aquamarine (200 gp). Amethyst (130 gp). Malachite (10 gp).
Rolf Halsey, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, but even with his fine clothing he looks run-down. His hair is auburn and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.
History: He is the product a well kept family trust fund and as such has never really known need. His father took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.
Motivation: Human compassion; and he is greedy
Ideals: Philantrophist. Flaws: Addict, Racist. Bonds: Rich, Nature. Occupation: Priest
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 38 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 500 gp. Tourmaline (100 gp). Iolite (50 gp).
Bertram Sydney, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears baggy green pantaloons and a black scarf. His whole body is exceptionally muscular. His red hair has been sun bleached extensively. His gray eyes have a joyful gleam in them most of the time.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a giants raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.
Motivation: He wants revenge against giants.
Ideals: Philantrophist. Bonds: Immigrant, Military, Religious, Enemies. Occupation: Jeweler
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork studded leather. 1 Banded mail. 1 Half-Plate.
Raymond Nibley, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a fancy grey suit. His clothes are grease stained in places. His chestnut hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to loving parents in a slum to the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Engraver
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +4
Possessions: Just what you see.
William Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is wearing colorful clothing, dressed as a Adventurer. He keeps his long red hair kept up in a rat tail. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: When he was but 5 years old his parents immigrated from the south. A few years later when the east was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Someone believes him a fraud; and revenge
Flaws: Shy, Impulsive, Secretive. Bonds: Immigrant, Enemies. Occupation: Adventurer
Voice: Low range voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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