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Advanced [show]


Robert Marleigh, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a simple grey robe with black stripes complete with hood. He wears his golden hair up. His brown eyes lackadaisically let the world flow into them.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.

History: He was born on a small isolated farm. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Bonds: Job, Nature, Immigrant, Adventurer. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Robert Marleigh, Male Human Warrior 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)15 (+2) 15 (+2)7 (-2)
Skills Arcana +5, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Small steel mirror. 1 Superior lock. 1 Magnifying glass.


Social Check DCs


Charles Graeme, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a red tunic with green highlights, and long tan pants that bunch up around his shoes. His auburn hair is long and unkept. He has green eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Charles was raised in a hard working conservative environment. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Apothecary for hire.

Motivation: Wants to open a new tavern.

Flaws: Ugly. Bonds: Enemies, Religious, Job, Nature. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Charles Graeme, Male Human Cleric 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 600 gp.


Social Check DCs


Bernard Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light tan in addition to tight pants. His hair is chestnut, silky, and of moderate length. This hazel eyed westerner is not easily forgotten.

Personality: Bernard wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the west his family was never financially stable. His childhood dream was to be a Assassin, but he was a colossal failure. He has drifted from career to career and currently works as a Sailor.

Motivation: To be a Assassin again.

Ideals: Disciplined. Bonds: Immigrant, Attractive, Slave, Poor, Job. Occupation: Sailor

Voice: French accent

Attributes [hide]

Bernard Wedgwood, Male Human Aristocrat 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 15 (+2)5 (-3)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Aquamarine (1000 gp). Red garnet (80 gp). Carnelian (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Dalton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Crown-heir. His black hair is cut short. He has several tiny sapphire earrings on each ear.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of southern immigrants he idolized his mother. Theodoric was born on a far southern island where he grew up under the tutelage of his mother, an expert Crown-heir. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants a kiss; and he has a crush on the local jeweler

Ideals: Professionalism. Flaws: Impulsive. Bonds: Rich, Immigrant, Nature, Has a crush. Occupation: Crown-heir

Voice: German accent

Attributes [hide]

Theodoric Dalton, Male Human Fighter 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 12 (+1)10 (+0)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Cromwell, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern man wears a violet small hat and violet clothes. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Theobald's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better trade route.

Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Adventurer. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Theobald Cromwell, Male Human Warrior 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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