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NPC Generator

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Advanced [show]


Solomon Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a robe, a symbol of luck around his neck, and a shield on his belt. His silver hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Solomon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.

History: Solomon was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Fighting, Extrovert, Persistence. Bonds: Family, Rich. Occupation: Spice Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Solomon Blakeley, Male Human Commoner 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)13 (+1) 11 (+0)14 (+2)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Percival York, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears a fancy blue suit. His right leg appears badly burned and disfigured. His red hair has been sun bleached extensively. His amber eyes peer out from beneath his deerstalker blue hat.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Priest, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Joker, Artistic. Bonds: Attractive, Family, Rich. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Percival York, Male Human Commoner 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 47 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5

Possessions: 400 gp. Rich purple corundum (1000 gp). Smoky quartz (40 gp). Aquamarine (1500 gp). 1 Minor magic item.


Social Check DCs


John Royston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. His golden hair is knotted and matted. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves dancing and to teach people dancing more than just about anything. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born several months after his father was called into army service. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Artistic, Extrovert. Bonds: Military, Rich. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

John Royston, Male Human Ranger 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 9 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 6 (-2)11 (+0) 14 (+2)12 (+1)
Skills History +2, Sleight of Hand -1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. Red garnet (130 gp). Moonstone (70 gp). 1 Simple lock.


Social Check DCs


Roger Denholm, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. His hair is short and auburn. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Roger embodies much of what other species detest in the Humans. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He has drifted from career to career and currently works as a Sculptor.

Motivation: A strong sense of loyalty to Human people; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Slave, Job. Occupation: Sculptor

Voice: Smooth and feminine

Attributes [hide]

Roger Denholm, Male Human Adept 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)6 (-2) 12 (+1)13 (+1)
Skills Persuasion +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 90 pp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gunter Compton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bald on top and has large white tufts of hair around his ears. His eyes, though not visible through his cowl, are blue.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of brigands once and for all.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gunter's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and a deep hatred of brigands

Flaws: Ugly, Disease, Antagonistic. Bonds: Enemies. Occupation: Bounty Hunter

Voice: Shortens vowels

Attributes [hide]

Gunter Compton, Male Human Paladin 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)14 (+2) 16 (+3)9 (-1)
Skills Athletics +4, Religion +4
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2300 sp.


Social Check DCs

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