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Simon Carlisle, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears green cloth garments or leather armor. His brown hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and expand his business

Ideals: Athletic, Gifted, Fighting. Bonds: Job, Enemies. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Simon Carlisle, Male Human Wizard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1300 sp.


Social Check DCs


Trey Clive, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a spear on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant brown.

Personality: A deeply religious man he believes everything happens for a reason. He is an amazing painter.

History: Gifted from a young age, Trey studied abroad. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted arcane powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting, Gifted. Bonds: Attractive, Religious. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Trey Clive, Male Human Warrior 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 27 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 6 (-2)13 (+1) 13 (+1)11 (+0)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 4000 sp.


Social Check DCs


Godfrey Breeden, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has a penchant for wearing a ring with an oversized ruby on his right hand. He is bald on top and has large white tufts of hair around his ears. He has a tattooed face.

Personality: He has a massive crush on the younger sibling of the Servant who has hired him part-time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Doctor, who enjoyed hunting, Godfrey was taken on many hunting expeditions. He was an apprentice working in his father's forge. He struck the Servant job and began his own company from there.

Motivation: He is unsatisfied with his job; and he wants to get laid

Flaws: Ugly. Bonds: Rich, Has a crush, Nature, Job. Occupation: Servant

Voice: Low rumbling, strings words together

Attributes [hide]

Godfrey Breeden, Male Human Warrior 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 10 (+0)10 (+0)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Diggory Byron, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a green costume with the symbols of his god on his torso. His skin is also unnaturally pale. He wears a wide-brimmed hat to hide his balding. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered music. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against gnolls; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Enemies, Nature. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Diggory Byron, Male Human Sorcerer 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Athletics +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp. Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Gerald Hallewell, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of bows on his belt, each one with a opal on the hilt. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Adventurer, Nature. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Gerald Hallewell, Male Human Warlock 9
Medium (5'0") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 2000 gp. Gold music box (1000 gp). A roughly beaten golden orb (60 gp). Carved bone or ivory statuette (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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