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NPC Generator

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Advanced [show]


Kody Remington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He sports brown clothing, slightly heavier than average wear. His silver hair is heavily combed to the right. He is very pretty but has cold, dead eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Kody abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: Wants his loneliness to end; and to reunite with his old friends

Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Adventurer, Has a crush. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Kody Remington, Male Human Commoner 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 11 (+0)14 (+2) 10 (+0)10 (+0)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kody Carlisle, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple blue robe with brown stripes complete with hood. He wears his red hair up in a very large beehive style do. His eyes are blue and catlike.

Personality: He is calm most of the time but flees social interaction. He feeds upon the attention of others.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Human compassion; and he desires power and/or immortality

Flaws: Shy, Disease, Racist. Bonds: Attractive, Adventurer. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

Kody Carlisle, Male Human Barbarian 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)14 (+2) 13 (+1)8 (-1)
Skills Performance +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ralf Bradly, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a perfectly clean shirt and pair of pants. He wears his red hair up. His fierce violet eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: He was born in the south, but his parents moved at a very young age to the east. A freak accident while working with his Server father left him crippled. He left for the south, certain he would find work there.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic, Disease. Bonds: Attractive, Poor, Adventurer, Immigrant. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Ralf Bradly, Male Human Rogue 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 35 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)13 (+1) 8 (-1)11 (+0)
Skills Athletics +4, Performance +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +3

Possessions: 1200 gp. Gold and topaz bottle stopper cork (1100 gp).


Social Check DCs


Anselm Trollope, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. His blonde hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He snorts whenever he laughs or is feeling confident. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Adventurer, Has a crush. Occupation: Masseuse

Voice: Smoker's lung

Attributes [hide]

Anselm Trollope, Male Human Barbarian 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)7 (-2) 17 (+3)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


John Chatham, Male Human [Permalink]

Personal [hide]

Description: This man wears a black collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His small hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He has a habit of throwing himself into exceedingly dangerous situations.

History: John lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and to unite with his sister

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Dyer

Voice: Relaxed voice

Attributes [hide]

John Chatham, Male Human Bard 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)7 (-2) 17 (+3)12 (+1)
Skills Deception +4, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Sapphire pendant on gold chain (1300 gp). Large well-done wool tapestry (500 gp).


Social Check DCs

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