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NPC Generator

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Advanced [show]


Shane Redfield, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear white tank tops with pastel pants. He has moderate length blonde hair. His eyes are likewise blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Tanner, his father struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Philantrophist. Flaws: Antagonistic, Insane, Mundane. Bonds: Poor. Occupation: Servant

Voice: Stutters

Attributes [hide]

Shane Redfield, Male Human Ranger 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Gerard Alby, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and carries hand crossbows. He has done his best to style his brown hair to look like a famous performer. His eyes are blue.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is an amazing painter.

History: Gerard hails from a village terrorized by dire rats. He has chosen to use the inheritance that was left to him frivolously. He was granted necromantic powers by his dying sister.

Motivation: He wants revenge against dire rats; and someone believes him a fraud

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Rich. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Gerard Alby, Male Human Sorcerer 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Nature +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 900 gp.


Social Check DCs


Frederick Eastoft, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. His white hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down

Flaws: Ugly, Mundane, Racist. Bonds: Military. Occupation: Merchant

Voice: Sounds elderly

Attributes [hide]

Frederick Eastoft, Male Human Wizard 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Performance +5
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 100 pp. Red garnet (140 gp).


Social Check DCs


Hugh Marleigh, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His blonde hair is cut short. His face is covered beneath a completely black helmet.

Personality: He snorts whenever he laughs or is feeling confident. He works hard and plays hard.

History: Hugh lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Retire the richest man in the north; and to reunite with his absent mother

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Rich, Family, Enemies. Occupation: Fletcher

Voice: Speaks in third person

Attributes [hide]

Hugh Marleigh, Male Human Sorcerer 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 9 (-1)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: Just what you see.


Social Check DCs


Trym Stanley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large yellow jacket. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trym hails from a village terrorized by drow. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He wants revenge against drow; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, Insomniac, Cynical. Bonds: Adventurer, Enemies. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Trym Stanley, Male Human Adept 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +1, History +4
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 1 Backpack. 1 Healer’s kit.


Social Check DCs

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