Odo Sutherland, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His whole body is exceptionally muscular. With bright brown hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Disease. Bonds: Immigrant, Nature, Adventurer. Occupation: Knight
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 22000 sp. 1 Minor magic item.
Charles Upton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Healer. His golden hair is matted, messy, and big. This brown eyed northerner is not easily forgotten.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the north to a Healer, Charles learned a great deal about his mother's area of expertise. In his 16th year, his parents were killed by a illithids raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.
Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Enemies, Job, Adventurer. Occupation: Healer
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 400 gp.
Anselm Dudley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. He has a small bristly mustache and wavy golden hair. His violet eyes lackadaisically let the world flow into them.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. The war was a terrible time for him, and Anselm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Anselm was born with his mother's beautiful face. After coming to the age of reason, Anselm took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and he feels kind of lost in life
Ideals: Gifted. Flaws: Depressed. Bonds: Guardian, Military, Attractive. Occupation: Bowyer
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. Carnelian (20 gp). Smoky quartz (20 gp). Red-brown spinel (90 gp). Deep blue spinel (700 gp).
Balimaar Tindall, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a green collared shirt and yellow pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His silver hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich eastern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Dilettante
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 33000 sp. 1 Everburning torch. 4 Tanglefoot bags. 1 Smokesticks.
Diggory Beverly, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is long and golden with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. His eyes are a pleasant amber.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He inherited the family business which he has now maintained for 2 years.
Motivation: Find a way to reverse the transformation of his brother; and expand his business
Ideals: Optimist. Bonds: Immigrant, Enemies, Job, Family. Occupation: Doctor
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. Alexandrite (400 gp). Red garnet (140 gp). Golden yellow topaz (400 gp).
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