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NPC Generator

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Ernest Branson, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs and is in decent physical shape. His chestnut hair is long and unkept. He has violet eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: His father raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Mercenary

Voice: Forgets to breathe while speaking

Attributes [hide]

Ernest Branson, Male Human Commoner 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)11 (+0) 12 (+1)9 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Lewis Alton, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Lewis was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to open a new tavern.

Flaws: Disease. Bonds: Attractive, Has a crush, Family, Job. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Lewis Alton, Male Human Wizard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Investigation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2200 sp. 1 Half-Plate.


Social Check DCs


Clerebold England, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. His hair, while still mostly black, has prominent grey streaks. His eyes are a pleasant gray.

Personality: He acts crazy and hedonistic. He cannot resist a sob story and will often dote over anyone who has one.

History: His mother raised him in a mountain cabin. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now spends his time doing works of charity.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he loathes his own lifestyle

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Nature, Debt. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Clerebold England, Male Human Aristocrat 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills History +5
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his falchion, and carries falchions. His white hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Trey's homeland. Trey decided to take the middle way and become a bodyguard. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and to be a bather again

Ideals: Fighting. Bonds: Job, Adventurer, Immigrant. Occupation: Jeweler

Voice: Low and grunting

Attributes [hide]

Trey Emsworth, Male Human Aristocrat 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Guy Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His skin is fair and his fingers are delicate and long. His chestnut hair is lengthy. His eyes are hazel and he is always smoking a pipe.

Personality: He likes to make people angry or surprised. He is skeptical of what others tell him and is slow to trust.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Revenge; and someone believes him a fraud

Flaws: Antagonistic, Shy, Disease. Bonds: Adventurer, Enemies. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Guy Garrick, Male Human Warlock 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)16 (+3) 15 (+2)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Giant, Orc, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs

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