Gerald Tyndall, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. His moppish auburn hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has all his life been fascinated with painting.
History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: He uses money and sex appeal to get what he needs; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Terse, Insane. Bonds: Rich, Attractive, Immigrant. Occupation: Baker
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp.
Theobald Cason, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fancy tan suit. He has styled his silver hair well, parting it to the right. His blue eyes are slightly larger than normal.
Personality: He is irascible and easily irritated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Antagonistic, Insane. Bonds: Attractive, Job, Rich, Religious. Occupation: Engraver
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp.
Godfrey Quinton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. His golden hair, when down, is lengthy. His green eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Flattery will make him almost putty in your hands.
History: When he was but 8 years old his parents immigrated from the south. Godfrey was born on a far southern island where he grew up under the tutelage of his mother, an expert Sailor. He left for the south, certain he would find work there.
Motivation: Wants his loneliness to end.
Flaws: Shy, Selfish. Bonds: Attractive, Slave, Immigrant. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
Conrad Remington, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey tunic with yellow highlights, and long black pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His blonde hair is singed and shortened. He wears a mask on his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally
Ideals: Optimist, Joker, Gifted. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Merchant
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20000 cp.
Percival Oakley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His left hand appears badly burned and disfigured. He keeps his black hair in a pixie cut. He is very pretty but has cold, dead eyes.
Personality: Calm and collected, he is a well trained Herbalist. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised in a desert tribe. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Herbalist for hire.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Justice. Bonds: Attractive, Job, Nature. Occupation: Herbalist
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
