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NPC Generator

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Advanced [show]


Everard Brent, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears baggy white pantaloons and a black scarf, and his gloved hand is found clutching a axe. His blonde hair is singed and shortened. His green eyes have a joyful gleam in them most of the time.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions; and to get a good night's sleep

Ideals: Optimist. Flaws: Ugly, Insane, Insomniac. Bonds: Religious. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Everard Brent, Male Human Aristocrat 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 10 (+0)8 (-1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Simon Harper, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears a robe, a symbol of the sun god around his neck, and a scimitar on his belt. His black hair is lengthy. His gray eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Simon Harper, Male Human Bard 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)17 (+3) 9 (-1)12 (+1)
Skills History +5, Perception +1
Senses Passive Perception 11
Languages Common, Undercommon, Elven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 10000 cp. Lapis lazuli (9 gp). Moss agate (9 gp). Jade (40 gp). Blue star sapphire (800 gp). 1 Minor magic item.


Social Check DCs


Henry Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His tied-back hair is white. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Henry took refuge in the ruined castle and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable, Philantrophist. Flaws: Ugly. Bonds: Nature. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

Henry Hadleigh, Male Human Rogue 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)17 (+3) 14 (+2)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Draconic, Halfling, Auran
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 700 gp. Rock crystal (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nicholas Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a grey Stetson hat and grey clothes. He wears his golden hair down. He has brown eyes and a grey hat with a red feather.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Nicholas was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Soapmaker work with an outfit from a few towns over. Soapmaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his sister recently and the two have been together since.

Motivation: To be a Apothecary again; and to unite with his sister

Ideals: Optimist. Bonds: Attractive, In love, Family, Job. Occupation: Soapmaker

Voice: Raspy

Attributes [hide]

Nicholas Jacobs, Male Human Rogue 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)13 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trey Graeme, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His silver hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a ruthless business man, a trait he acquired from his mother.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the west; and doesn't want to be a farmer and was forced into it by his family

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Military. Occupation: Farmer

Voice: Loud with bravado

Attributes [hide]

Trey Graeme, Male Human Ranger 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)8 (-1) 13 (+1)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1500 gp. Aquamarine (800 gp). Banded agate (10 gp). Obsidian (10 gp). Black opal (600 gp).


Social Check DCs

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