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NPC Generator

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Advanced [show]


Frederick Wheatley, Male Human [Permalink]

Personal [hide]

Description: A 6'0" western man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is chestnut and curly. He tend to wears goggles to shield his eyes.

Personality: Frederick is depressed about a lot of things. He tends to be a nihilist. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. Frederick was born on a far western plains where he grew up under the tutelage of his father, an expert Ruler. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To share knowledge with the world; and he feels kind of lost in life

Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Adventurer, Immigrant. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Frederick Wheatley, Male Human Commoner 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 9 (-1)13 (+1)
Skills Medicine +1, Nature +4
Senses Passive Perception 9
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 32000 sp.


Social Check DCs


Lewis Ramsey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. His green eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Dyer, his mother struggled to pay the bills. Through the years after Lewis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Lewis's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Bather

Voice: Italian accent

Attributes [hide]

Lewis Ramsey, Male Human Bard 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs


William Cooper, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Prone to second guessing himself, he comes off as nervous. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. William took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Flaws: Ugly, Shy, Insane. Bonds: Military, Nature. Occupation: Dilettante

Voice: Breathy voice

Attributes [hide]

William Cooper, Male Human Bard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)15 (+2) 16 (+3)11 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 13
Languages Common, Auran, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 gp. 1 Hourglass.


Social Check DCs


Lewis Soames, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern man wears suspenders and red workpants. His shirt is white, and he wears a heavy red leather apron most of the time. His brown hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is wracked by social anxiety

Ideals: Athletic, Passionate. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Lewis Soames, Male Human Aristocrat 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Elven
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Hematite (4 gp). Moss agate (4 gp). Smoky quartz (50 gp).


Social Check DCs


Bertram Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with red highlights, and long black pants that bunch up around his shoes. He is portly but not overly obese. He wears his black hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.

History: A powerful wizard made him what he is. He was an apprentice working in his father's forge. He is untrained/undisciplined, which makes him dangerous.

Motivation: To pay off his debts; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Mentor, Job, Debt. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Wellington, Male Human Aristocrat 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)10 (+0) 16 (+3)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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