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NPC Generator

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Advanced [show]


Gilbert Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a pastel costume with the symbols of luck on his torso. His black hair is cut short with large spiked bangs in the front. His eyes are a pleasant hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He enjoys reading and quiet.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Logical, Gifted, Fighting. Bonds: Attractive. Occupation: Detective

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Hallewell, Male Human Cleric 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)15 (+2) 15 (+2)15 (+2)
Skills Arcana +5, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Shelby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: To end his boredom; and money/treasure

Ideals: Joker. Flaws: Mundane. Bonds: Poor, Immigrant, Attractive. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Gomory Shelby, Male Human Cleric 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)11 (+0) 8 (-1)12 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs


Robert Southey, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean green cloak covering his clean studded leather, and sports empty pouches on his belt. He has a golden handlebar mustache and slicked back golden hair. His eyes are a pleasant amber.

Personality: Abrasive and pushy, he has a hard time making friends. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is terrified, and will act out of fear; and to share knowledge with the world

Ideals: Logical, Fighting. Flaws: Antagonistic, Fearful. Bonds: In love. Occupation: Banker

Voice: Raspy

Attributes [hide]

Robert Southey, Male Human Cleric 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)9 (-1) 11 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Gunter Cooper, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. His chestnut hair is cut jaggedly and amateurishly. This brown eyed northerner is not easily forgotten.

Personality: This man loves writing and to teach people writing more than just about anything. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. While studying, he fell in love. They married and had a son. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: A need for knowledge about a nearby landmark; and regain custody of his son

Ideals: Artistic. Bonds: Attractive, Adventurer, Family, In love. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Gunter Cooper, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)11 (+0) 15 (+2)16 (+3)
Skills Nature +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Bloodstone (20 gp). 1 Minor magic item.


Social Check DCs


Manfred Northcott, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is renowned for his bright green suits and hats. He sports a long chestnut beard, and similarly colored long hair. His blue eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a small toy that he constantly fidgets with.

History: The child of a Animal Trainer, who enjoyed hunting, Manfred was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Manfred took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Someone believes him a fraud; and obtaining odd cultural human artifacts is his passion

Flaws: Depressed, Addict. Bonds: Nature, Enemies, Adventurer. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Manfred Northcott, Male Human Wizard 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)11 (+0) 14 (+2)11 (+0)
Skills Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 20000 cp. Violet garnet (1400 gp). Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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