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Advanced [show]


Percival Shipley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. His hair is auburn and very short. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Percival speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Carpenter business at a young age. He worked as a nervous Carpenter and found it very stressful. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: Sabotage a competitor.

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Rich, Job. Occupation: Carpenter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Percival Shipley, Male Human Adept 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 26000 sp. Alexandrite (1200 gp). Black pearl (1200 gp). 1 Minor magic item.


Social Check DCs


John Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his kukri, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He wears his blonde hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he has a crush on the local junk dealer

Ideals: Justice. Flaws: Insane. Bonds: Has a crush, Adventurer. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

John Hastings, Male Human Warlock 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)12 (+1) 14 (+2)16 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Tim Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. His hair is always cut to a buzz. His fierce violet eyes like to dwell on things.

Personality: A deeply religious man he believes everything happens for a reason. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Justice, Logical. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Servant

Voice: Low range voice

Attributes [hide]

Tim Gladstone, Male Human Aristocrat 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)13 (+1) 7 (-2)10 (+0)
Skills Animal Handling +1, History +4
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 20000 cp. Brass mug with jade inlays (600 gp).


Social Check DCs


Adam Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly blonde, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: A strong sense of loyalty to Human people.

Ideals: Passionate, Fighting. Flaws: Ugly, Racist. Bonds: Immigrant, Job. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Adam Eastaughffe, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Jade (100 gp). Rhodochrosite (13 gp).


Social Check DCs


Guy Heiser, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. His brown hair is lengthy and is close to two feet long. He has a dull look in his gray eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Entrepeneur. Flaws: Racist, Antagonistic. Bonds: Attractive, Rich. Occupation: Apothecary

Voice: Creaky witch voice

Attributes [hide]

Guy Heiser, Male Human Aristocrat 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)8 (-1) 13 (+1)14 (+2)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 600 gp.


Social Check DCs

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