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NPC Generator

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Advanced [show]


Henry Ansley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy auburn hair. He has a tattooed face.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Bonds: Enemies, Rich, Military, Family. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Henry Ansley, Male Human Monk 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 7 (-2)6 (-2)
Skills Nature +4, Performance +0
Senses Passive Perception 8
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Manfred Easton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Seamstress. He has a small bristly mustache and wavy blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his father was called into army service. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic, PTSD. Bonds: Attractive, Rich, Military. Occupation: Seamstress

Voice: Speaks in third person

Attributes [hide]

Manfred Easton, Male Human Expert 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)17 (+3) 7 (-2)15 (+2)
Skills Medicine +1, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Halfling, Abyssal, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Theodoric Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a blue cloak and cross-gartered black stockings. His skin is fair and his fingers are delicate and long. His auburn hair is thinning but still full. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Theodoric was born with his mother's beautiful face. His martial abilities were realized during a raid on his village. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Optimist, Gifted. Bonds: Job, In love, Attractive. Occupation: Knight

Voice: Speaks fast with a slight lisp

Attributes [hide]

Theodoric Hackney, Male Human Commoner 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 4 Antitoxin. 4 Antitoxin. 2 Alchemist’s fire.


Social Check DCs


Ralf Copeland, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair has been sun bleached extensively. He has a tattooed face.

Personality: Eccentric and domineering, Ralf will drive conversation. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He now travels the world, in search of power and loot.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Adventurer, Religious. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Ralf Copeland, Male Human Barbarian 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 13 (+1)16 (+3) 19 (+4)9 (-1)
Skills Arcana +6, Stealth +1
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Orc
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 500 gp. Tiger eye turquoise (12 gp). Lapis lazuli (12 gp). Alexandrite (600 gp).


Social Check DCs


Adam Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He typically wears brown cloth garments or leather armor. His white hair is thinning but still full. His hazel eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Shy, Addict. Bonds: Poor, Adventurer. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Adam Gresham, Male Human Aristocrat 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 16 (+3)12 (+1)
Skills Insight +5, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs

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