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Advanced [show]


Shane Davenport, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a very tight haircut. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He loves telling others what to do and how they should feel about things. He believes the world needs to unite to get rid of gnolls once and for all.

History: Shane was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Herbalist.

Motivation: He wants to get laid; and an old rival family wants him found

Ideals: Opinionated. Flaws: Ugly. Bonds: Enemies, Family, Job, Has a crush. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

Shane Davenport, Male Human Barbarian 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)10 (+0) 16 (+3)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a green and blue robe with the hood down. He keeps his auburn hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also hits on women, regardless of circumstances.

History: He was born in the south, but his parents moved at a very young age to the east. Cursed with unlife at a very young age, Geoffrey has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To pay off his debts; and to protect his home

Flaws: Disease. Bonds: Guardian, Has a crush, Immigrant, Debt. Occupation: Cartwright

Voice: Speaks in third person

Attributes [hide]

Geoffrey Winterbourne, Male Human Barbarian 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 7 (-2)11 (+0)
Skills Intimidation +3, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Gerard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely tan suit with blue socks and a vest with buckled shoes. He sports a long auburn beard, and similarly colored long hair. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Fortune-teller, his mother struggled to pay the bills. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult.

Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Job, Poor. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Ainsworth, Male Human Adept 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)17 (+3) 14 (+2)8 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Terran, Druidic, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Graham, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and chestnut. His green eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He has since lost track of the people in his past.

Motivation: Further expansion of business; and marry his sister to traveling adventurers

Ideals: Logical. Flaws: Shy. Bonds: Poor, Family, Job. Occupation: Banker

Voice: Sore throat, cough

Attributes [hide]

Rolf Graham, Male Human Warlock 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 16 (+3)16 (+3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Drogo Brandon, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this southern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born in the south. Drogo was born on a far southern desert where he grew up under the tutelage of his mother, an expert Banker. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Addict. Bonds: Adventurer, Enemies, Immigrant. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Drogo Brandon, Male Human Rogue 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Athletics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 39000 sp.


Social Check DCs

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