Charles Leighton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears a black tunic with grey highlights, and long brown pants that bunch up around his shoes. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant green.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Charles is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Sold as a small child to a wizard, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Apothecary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is compelled to act according to his religious beliefs; and regain custody of his son
Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Mentor, Religious. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 5 (-3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 1000 sp.
Gomory Kitchur, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of rapiers on his belt, each one with a ruby on the hilt. His chestnut hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Blacksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Dustin Anderton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Overbrimming with self-confidence, Dustin isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He plays an instrument quite well.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his dancing dream.
Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep
Ideals: Impeccable, Artistic. Flaws: Insomniac. Bonds: Religious, Enemies. Occupation: Masseuse
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Draconic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Raymond Ansley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear pastel tank tops with brown pants. His skin is fair and his fingers are delicate and long. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Sold as a small child to a necromancer, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Flaws: Disease. Bonds: Attractive, Adventurer, Mentor, Immigrant. Occupation: Shipwright
Voice: Boston accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Giant
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
Possessions: 1000 gp. Rock crystal (80 gp). Jasper (80 gp). Golden yellow topaz (800 gp). Rock crystal (80 gp).
Robert Jacobs, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. With a patchy auburn beard and wild auburn hair. His green eyes peer out from beneath his wide-brimmed black hat.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: The child of a Armorer, who enjoyed hunting, Robert was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Robert took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.
Motivation: He'd like to take his coworkers down a peg; and to unite with his brother
Flaws: Antagonistic. Bonds: Nature, Family, Job. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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