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Advanced [show]


Shane Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant amber.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a ruthless business man, a trait he acquired from his father.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Passionate, Entrepeneur. Flaws: Mundane. Bonds: Mentor, Rich. Occupation: Miner

Voice: Whispers

Attributes [hide]

Shane Chatham, Male Human Barbarian 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)17 (+3) 12 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Giant, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Shane Heiser, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. His brown hair is slicked back into a classic pompadour. His half smiles and gray eyes are beguiling and draw you in.

Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Shane was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Ideals: Opinionated, Persistence. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Shane Heiser, Male Human Cleric 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)12 (+1) 13 (+1)10 (+0)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: Rose (20 gp). Black opal (900 gp). Rose (20 gp). Jasper (20 gp). 1 Minor magic item.


Social Check DCs


Theodoric Marley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man dresses like a well dressed Locksmith does. He keeps his golden hair in a flapper bob. He has amber eyes and a brown hat with a blue feather.

Personality: He is overprotective of those who hire his services. He is a great chef.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Locksmith soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Disease. Bonds: Job, Guardian, Rich. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Theodoric Marley, Male Human Sorcerer 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Religion +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Solomon Kendal, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His left leg appears badly burned and disfigured. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in a small mountains village. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of his brother; and he has passion for adventuring and risk

Ideals: Fighting. Bonds: Nature, Adventurer, Family. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Solomon Kendal, Male Human Commoner 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)11 (+0) 4 (-3)10 (+0)
Skills History +3, Medicine +0
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gunter Budd, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fine chain shirt which he covers with green colored cloaks and clothing. He has styled his golden hair well, parting it to the left. His eyes are likewise gray.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: Gunter hails from a village terrorized by goblins. His mother was a mechanic, and taught him how to fix just about anything. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Optimist, Persistence. Bonds: Enemies, Adventurer. Occupation: Animal Trainer

Voice: Strong lisp

Attributes [hide]

Gunter Budd, Male Human Wizard 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 300 gp. Jeweled anklet (1000 gp). Large well-done wool tapestry (500 gp). Solid gold idol (300 gp). Jeweled anklet (1000 gp).


Social Check DCs

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