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NPC Generator

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Advanced [show]


Kyle Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a red collared shirt and pastel pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Kyle is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in the north, but his parents moved at a very young age to the east. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the north, certain he would find work there.

Motivation: He would like to get married and retire; and to reunite with his absent mother

Ideals: Impeccable. Flaws: Disease. Bonds: Family, Immigrant, Has a crush. Occupation: Gardener

Voice: Speaks in third person

Attributes [hide]

Kyle Graeme, Male Human Aristocrat 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)10 (+0) 14 (+2)9 (-1)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. Blue star sapphire (400 gp). Iolite (60 gp). White opal (400 gp). Onyx (60 gp). 1 Minor magic item.


Social Check DCs


Simon Gladstone, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears rags and sports a simple walking cane. He has moderate length silver hair. His eyes are likewise hazel.

Personality: He can speak with the recently deceased. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Simon has worked very hard to control his curse. He was granted arcane powers by his dying sister.

Motivation: To get a good night's sleep; and wishes to resurrect an old love

Ideals: Gifted, Optimist. Flaws: Disease, Insomniac. Bonds: Poor, In love. Occupation: Priest

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Simon Gladstone, Male Human Commoner 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 15 (+2)17 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 22000 cp. Jet (110 gp). Golden pearl (110 gp). Azurite (15 gp). 1 Minor magic item.


Social Check DCs


Ernest Upton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a violet collared shirt and green pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His head has been shaved. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Fletcher father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Ugly, Impulsive, Disease. Bonds: Immigrant. Occupation: Baker

Voice: pre-pubescent

Attributes [hide]

Ernest Upton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Gomory Churchill, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey shirt with thin green vertical stripes and yellow pants. His chestnut hair is matted, messy, and big. His eyes are violet.

Personality: Stoic and calm, he prefers to meditate than take action. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. Gomory was born on a far northern desert where he grew up under the tutelage of his mother, an expert Body Guard. He was granted arcane powers by his dying sister.

Motivation: He's in love; and wants a kiss

Ideals: Disciplined, Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Gomory Churchill, Male Human Expert 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)8 (-1) 10 (+0)10 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Reynard Enfield, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man prefers to wear flannel. His hair is golden and curly. His violet eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Reynard was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted from career to career and currently works as a Locksmith.

Motivation: He's in love; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Shy, PTSD. Bonds: Job, Has a crush. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Reynard Enfield, Male Human Rogue 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 18 (+4)13 (+1) 13 (+1)11 (+0)
Skills Persuasion +2, Stealth +0
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 9000 cp. Sard (70 gp). Lapis lazuli (14 gp). Rose (70 gp). 1 Half-Plate. 1 Breastplate.


Social Check DCs

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