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NPC Generator

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Advanced [show]


Arnold Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has a long golden beard with little hanging trinkets. His violet eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a brothel owner, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him; and money/treasure

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor, Rich. Occupation: Fletcher

Voice: Prounounces S like Z

Attributes [hide]

Arnold Mitchell, Male Human Monk 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 8 (-1)16 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Theobald Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple brown line shooting up and back down. He carries with him a set of crossbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears his brown hair down. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the west. In his 15th year, his parents were killed by a dire rats raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge.

Ideals: Fighting, Philantrophist. Bonds: Enemies, Poor. Occupation: Barkeep

Voice: Mumbles to self between sentences

Attributes [hide]

Theobald Roscoe, Male Human Rogue 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 57 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)9 (-1) 8 (-1)13 (+1)
Skills Deception +4, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: Blue quartz (13 gp). Deep blue spinel (200 gp). Moss agate (13 gp). Red spinel (130 gp). 1 Minor magic item.


Social Check DCs


Anselm Gresham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His chestnut hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He is the product a well kept family trust fund and as such has never really known need. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Anselm never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Optimist. Bonds: Attractive, In love, Rich, Military. Occupation: Priest

Voice: Prounounces S like Z

Attributes [hide]

Anselm Gresham, Male Human Expert 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 100 gp. 1 Antitoxin. 3 Thunderstones. 1 Everburning torch. 2 Acid flasks.


Social Check DCs


Odo Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has moderate length blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Odo will drive conversation. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was always a brilliant, if unscrupulous mind. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Extrovert, Fighting, Logical. Flaws: Insane. Bonds: Nature. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Odo Nibley, Male Human Ranger 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +0, Arcana +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 9000 cp.


Social Check DCs


Ralf Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a ceremonial dagger on his belt. He carries a battered shortbow and tarnished ceremonial dagger as well. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He plays an instrument quite well.

History: Ralf lived on a farm with his father, near the main road leading to a nearby town. He has had some formal painting training, and achieved minor success. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother.

Ideals: Fighting, Philantrophist, Artistic. Flaws: Insane. Bonds: Family. Occupation: Stableman

Voice: Raspy

Attributes [hide]

Ralf Marlowe, Male Human Warrior 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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