Aldous Hampton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He likes to wear tan tank tops with violet pants. Beneath his clothing is a huge mess of scar tissue. His hair is silver and curly. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of illithids once and for all.
History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He ran away from his former home and has been making his living as a Sellsword for the past few years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Bonds: Slave, Attractive, Job, Enemies, Family. Occupation: Sellsword
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 5000 sp. 1 Minor magic item.
Ralf Kirby, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. His blonde hair is kept up in a ponytail inside a broad hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.
Motivation: He's attracted to the PC; and he uses money and sex appeal to get what he needs
Ideals: Joker, Gifted. Flaws: Shy. Bonds: Attractive, Rich, Has a crush. Occupation: Mortician
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. Deep blue spinel (1500 gp). Azurite (10 gp).
Kyle Southey, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Eccentric and domineering, Kyle will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Retire the richest man in the south; and to clean up the streets
Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Unemployed
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. Citrine (70 gp). Rhodochrosite (8 gp). 3 Antitoxin. 5 Acid flasks.
Justin Rylan, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tan shirt with thin red vertical stripes and brown pants. His chestnut hair is slicked back into a classic pompadour. His hazel eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born the only child of a wealthy merchant. Justin was born on a far western forest where he grew up under the tutelage of his mother, an expert Banker. He left for the west, certain he would find work there.
Motivation: Sabotage a competitor; and balancing his hectic life and new banker responsibilities is difficult
Ideals: Joker, Gifted, Entrepeneur. Bonds: Immigrant, Job. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10000 cp. Fiery yellow corundum (900 gp).
Ernest Atterton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a brown tunic with blue highlights, and long red pants that bunch up around his shoes. His golden hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is calm most of the time but flees social interaction. Further he is a bit of a stoner and is frequently out of it.
History: Gifted from a young age, Ernest studied abroad. After coming to the age of reason, Ernest took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and regain custody of his daughter
Ideals: Gifted. Flaws: Shy, Addict. Bonds: Adventurer, Family. Occupation: Tailor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: Just what you see.
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