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NPC Generator

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Advanced [show]


Alexandre Tindall, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a brown broad hat and brown clothes. His whole body is exceptionally muscular. His hair is white and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Human conditions. He moves from town to town, unable to find a place to settle.

Motivation: To be a Ploughman again; and he is unsatisfied with his job

Flaws: Insane, Antagonistic, Racist. Bonds: Immigrant, Rich, Job. Occupation: Glassblower

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Alexandre Tindall, Male Human Cleric 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 12 (+1)9 (-1) 13 (+1)10 (+0)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 200 gp.


Social Check DCs


Alexandre Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a faded coat and loose pants complete with deerstalker hat. His tied-back hair is brown. His eyes are likewise blue.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the east to a Detective, Alexandre learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered east to less war torn lands. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their daughter. He worked as a Detective, and he later adopted a second daughter.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic, PTSD. Bonds: Family, Job. Occupation: Detective

Voice: Indian accent

Attributes [hide]

Alexandre Hamilton, Male Human Cleric 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)5 (-3) 10 (+0)9 (-1)
Skills Performance +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Dustin Law, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants, and he perpetually has his spear ready. His chestnut hair is unkempt and raggedy. He is baby faced.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also is a firm believer in the manly ideal.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to prove his worth to the world

Ideals: Fighting, Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Dustin Law, Male Human Commoner 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)9 (-1) 16 (+3)12 (+1)
Skills Athletics +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Frederick Windsor, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His black hair is cut short with large spiked bangs in the front. His eyes are amber and catlike.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He has worked as a Knight like his mother before him.

Motivation: To be a Body Guard again.

Flaws: Ugly, Racist, Antagonistic. Bonds: Enemies, Job. Occupation: Knight

Voice: American accent

Attributes [hide]

Frederick Windsor, Male Human Expert 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)16 (+3) 14 (+2)15 (+2)
Skills History +6
Senses Passive Perception 12
Languages Common, Sylvan, Elven, Halfling
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1400 gp.


Social Check DCs


Gerard Brandon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear green tank tops with black pants. His brown hair is cut jaggedly and amateurishly. His eyes are gray and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a necromancer, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Mentor. Occupation: Courier

Voice: Whispers

Attributes [hide]

Gerard Brandon, Male Human Warrior 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Deception +5, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs

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