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NPC Generator

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Advanced [show]


Dustin Kensley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. His hair is black and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He never swears and excessively uses polite adverbs when speaking. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Fisher.

Motivation: He is content; and sabotage a competitor

Ideals: Optimist, Artistic. Flaws: Mundane. Bonds: Nature, Job. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Dustin Kensley, Male Human Expert 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Richard Hastings, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears dark leathers with embroidery. He has styled his red hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of a Guard, who enjoyed hunting, Richard was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and he is unsatisfied with his job

Flaws: Insane. Bonds: Family, Job, Nature. Occupation: Sellsword

Voice: Low rumbling, strings words together

Attributes [hide]

Richard Hastings, Male Human Adept 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. Rhodochrosite (8 gp). Red-brown spinel (130 gp).


Social Check DCs


Richard Everleigh, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his silver hair up. He has several tiny ruby earrings on each ear.

Personality: He is extraordinarily eccentric. He is afraid of women and trembles around them

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Gifted, Logical. Flaws: Insane, Shy. Bonds: Rich. Occupation: Laborer

Voice: Soft and melodious

Attributes [hide]

Richard Everleigh, Male Human Commoner 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)18 (+4) 14 (+2)11 (+0)
Skills Investigation +6, Persuasion +2
Senses Passive Perception 12
Languages Common, Draconic, Auran, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Rolf Home, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is singed and shortened. He has several tiny aquamarine earrings on each ear.

Personality: Rolf is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments

History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Performer.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Rich, Job. Occupation: Performer

Voice: Irish accent

Attributes [hide]

Rolf Home, Male Human Monk 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Guy Windsor, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue coat over a white low-cut shirt, and a small hat upon his head. He has moderate length golden hair. His gray eyes dart from person to person.

Personality: Guy wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Human compassion; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Fearful, Racist. Bonds: Military, Enemies. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Guy Windsor, Male Human Bard 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 10 (+0)8 (-1)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 110 pp. Lapis lazuli (12 gp).


Social Check DCs

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