Bertram Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in a clean white cloak covering his clean studded leather. His chestnut hair is smooth and relatively long. He has gleaming, smiling gray eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Bertram was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: Money/treasure; and to unite with his sister
Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Family, Rich. Occupation: Stableman
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. 1 Average lock. 1 Spyglass. 1 Backpack.
Chad Barney, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. He has a silver handlebar mustache and slicked back silver hair. His eyes are gray.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with finding treasure.
History: Chad lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Crown-heir, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted druidic powers by his dying sister.
Motivation: He would like to get married and retire; and marry his sister to traveling adventurers
Ideals: Gifted. Bonds: Attractive, Adventurer, Family, Has a crush. Occupation: Spice Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Lance Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a grey coat over a brown low-cut shirt, and a top hat upon his head. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: Lance wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is obsessed with his god.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Disciplined. Bonds: Religious, Rich, Enemies. Occupation: Gardener
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Dustin Addington, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears baggy black pantaloons and a white scarf. He is an epitome of beauty. He keeps his blonde hair in a pixie cut. His eyes, though not visible through his cowl, are hazel.
Personality: He is happy with his job as a Cook. He turns his eye from what people do, preferring to live and let live. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born blind and as such lacked many opportunities for work. He has had some formal painting training, and achieved minor success. He now owns his own business.
Motivation: Sabotage a competitor; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Fearful, Disease. Bonds: Attractive, Job. Occupation: Cook
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 58 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Draconic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 13000 sp. Emerald (400 gp). Blue quartz (14 gp). Blue star sapphire (400 gp). Fire opal (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Badger, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is typically in his Locksmith uniform. He has no hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He never wears the same outfit twice, unless he absolutely has to.
History: He got into the Locksmith business at a young age. He was an athlete and attended two major summer competitions. He never won. He has worked as a Locksmith like his father before him.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Athletic, Disciplined, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Locksmith
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 16 (+3) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Ignan, Terran, Aquan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 400 gp. Deep green spinel (100 gp). Jasper (70 gp). Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!