Dustin Kelsey, Male Human [Permalink]
Personal [hide]
Description: This man is typically in his Spy uniform. He is muscular with a powerful set of arms. His long chestnut hair is drawn into a two foot long braid. His blue eyes peer out from beneath his feathered brown hat.
Personality: He is overprotective of those who hire his services. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the east to a Spy, Dustin learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered east to less war torn lands. He's also a talented Tailor, but doesn't like to broadcast it.
Motivation: Doesn't want to be a Spy and was forced into it by his family; and to be a tailor again
Flaws: Antagonistic, PTSD. Bonds: Job, Guardian, Family. Occupation: Spy
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 1000 sp.
Tim Southey, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. He wears his brown hair up. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is almost excessively polite to everyone, even when angry. He receives visions of the future at random moments
History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Addict, Shy. Bonds: Adventurer. Occupation: Farmer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 60 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 4000 sp. Violet garnet (700 gp). Moss agate (4 gp). Citrine (80 gp). Black star sapphire (600 gp).
Don Burton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is generally well dressed albeit a few years behind the times. He is tall, broad shouldered and powerfully built. He wears a top hat to hide his balding. He has amber eyes.
Personality: He has always had a great fascination with Human culture. He is afraid of women and trembles around them
History: Sold as a small child to a slaver, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Flaws: Racist, Shy. Bonds: Attractive, Mentor, Adventurer. Occupation: Interpreter
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 300 gp. 1 Minor magic item.
Patrick Gladstone, Male Human [Permalink]
Personal [hide]
Description: This western man usually wears his pastel robe and has his whip always slung over his shoulder. His clothes are grease stained in places. His hair is silver, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to loving parents in a slum to the west. A few years later when the east was not economically sound they moved to his current location. After a long history of fighting, Patrick and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Assassin
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +4
Possessions: Malachite (9 gp). Moonstone (30 gp). Tourmaline (70 gp).
Nicholas Byron, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tan broad hat and tan clothes. He has no hair. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he is content
Flaws: Ugly, Mundane, Impulsive, Disease, PTSD. Bonds: Poor. Occupation: Doctor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp. Rock crystal (60 gp). Star rose quartz (60 gp). Jasper (60 gp). 1 Minor magic item.
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