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NPC Generator

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Advanced [show]


Adelard Darby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a brown costume with the symbols of his god on his torso. His blonde hair is slicked back into a classic pompadour. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was always a brilliant, if unscrupulous mind. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Persistence, Logical. Flaws: Insane. Bonds: Nature. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

Adelard Darby, Male Human Barbarian 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 14 (+2)17 (+3)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 40000 cp.


Social Check DCs


Rolf Dayton, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He likes to wear black tank tops with blue pants. His hair is always cut to a buzz. His gray eyes peer out from beneath his deerstalker black hat.

Personality: Confrontational and typically high on some drug or another. Further he is a bit of a stoner and is frequently out of it.

History: He was born on a small isolated farm. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: To prove his worth to the world; and balancing his hectic life and new bellfounder responsibilities is difficult

Flaws: Addict, Impulsive. Bonds: Attractive, Nature, Job. Occupation: Bellfounder

Voice: Squeaky

Attributes [hide]

Rolf Dayton, Male Human Wizard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)6 (-2) 9 (-1)12 (+1)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 12000 cp.


Social Check DCs


Nicholas Graeme, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a blonde handlebar mustache and slicked back blonde hair. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Carpenter business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nicholas took refuge in the large cave and found the beat up hand crossbow and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter; and doesn't want to be a carpenter and was forced into it by his family

Ideals: Opinionated. Bonds: Immigrant, Family, Job, Nature. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Nicholas Graeme, Male Human Barbarian 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 49 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 15 (+2)6 (-2)
Skills Arcana +5, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 300 gp. Rich purple corundum (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Clare, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in a clean yellow cloak covering his clean studded leather. He keeps his long auburn hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Disciplined. Flaws: Insomniac, Impulsive. Bonds: Rich. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Conrad Clare, Male Human Paladin 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 4 (-3)10 (+0)
Skills Acrobatics +2, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp.


Social Check DCs


Kody Wentworth, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His red hair has been sun bleached extensively. His eyes, though not visible through his cowl, are violet.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.

Motivation: To reunite with his absent father.

Ideals: Philantrophist. Flaws: Ugly, Insane, Disease. Bonds: Nature. Occupation: Animal Trainer

Voice: Speaks through clenched teeth

Attributes [hide]

Kody Wentworth, Male Human Aristocrat 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Black velvet mask with numerous citrines (110 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp).


Social Check DCs

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