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NPC Generator

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Advanced [show]


Miles Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, but even with his fine clothing he looks run-down. He has a very tight haircut. His face is scarred and worn.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is skeptical of what others tell him and is slow to trust.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear

Flaws: Ugly, Cynical, Insane, Shy. Bonds: Slave. Occupation: Spice Merchant

Voice: Smoker's lung

Attributes [hide]

Miles Hadleigh, Male Human Aristocrat 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)7 (-2) 3 (-4)11 (+0)
Skills Insight -2, Performance +2
Senses Passive Perception 6
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Roland Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined, Philantrophist. Bonds: Attractive, Military. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Roland Dumph, Male Human Warrior 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 56 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Charles Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is afraid of women and trembles around them

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His arcane abilities were realized during a raid on his village. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Gifted. Flaws: Addict, Shy. Bonds: Enemies. Occupation: Banker

Voice: Deep voice with rolling R's

Attributes [hide]

Charles Rodney, Male Human Druid 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)6 (-2) 11 (+0)10 (+0)
Skills Intimidation +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 1 Disguise kit. 1 Superior lock.


Social Check DCs


Lance Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears brown leather gloves, a brown jacket, and tight pants. With bright blonde hair and a scraggly beard. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Lance was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and to find somewhere to settle down

Ideals: Impeccable, Justice. Flaws: Mundane. Bonds: Family, Rich. Occupation: Guard

Voice: French accent

Attributes [hide]

Lance Winterbourne, Male Human Barbarian 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Simon Ramsey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Brilliant and gifted he never wanted to apply himself. During his travels, Simon and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Simon discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Simon fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Simon Ramsey, Male Human Rogue 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)15 (+2) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Golden yellow topaz (300 gp). Peridot (20 gp). Deep green spinel (90 gp). 1 Minor magic item.


Social Check DCs

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