Ralf Ashton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. He has a long blonde beard with little hanging trinkets. His face is scarred and worn.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Navigator profession.
History: Ralf was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a Guard soon after.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
Possessions: 400 gp.
Arnold Clayden, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He dresses in white turtlenecks beneath a tan coat with pastel slacks. His long black hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: He is almost excessively polite to everyone, even when angry. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world.
Flaws: Ugly, Shy, Forgetful. Bonds: Immigrant. Occupation: Armorer
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 200 gp. 2 Alchemist’s fire.
Balimaar Breeden, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his golden hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Always inclined to offer people food he seems plenty friendly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of southern immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to travel the world and help people.
Motivation: Retire the richest man in the south; and to prove his worth to the world
Ideals: Entrepeneur, Philantrophist. Flaws: Impulsive, PTSD. Bonds: Immigrant. Occupation: Assassin
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 7 (-2) | 17 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Henry Anderton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears professional attire. His brown hair, when down, is lengthy. His brown eyes dart from person to person to random spaces in the air.
Personality: He is a Tailor first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.
History: Born to a Junk Dealer, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often; and he's looking for his big break
Ideals: Athletic. Bonds: Attractive, Job, Adventurer, Poor. Occupation: Tailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 11 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
Possessions: 600 gp.
Percival Blankley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears dark leathers with embroidery. He has a long silver beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Percival took refuge in the large cave and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Flaws: Shy. Bonds: Religious, Military, Nature. Occupation: Layabout
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 63 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 900 gp. 1 Minor magic item.
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