Bertram Bentham, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown top hat and brown clothes. He has done his best to style his chestnut hair to look like a famous performer. His eyes are a pleasant gray.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: The child of a Cook, who enjoyed hunting, Bertram was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He struck the Herbalist job and began his own company from there.
Motivation: To be a Cook again.
Flaws: Ugly. Bonds: Adventurer, Nature, Job. Occupation: Herbalist
Voice: Eastern European accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 61 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. White pearl (70 gp). Hematite (6 gp). Alexandrite (1200 gp). Black star sapphire (1400 gp).
Theodoric Beitz, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky tan painted plate armor. His small hat is riddled with cuts and holes. He wears a mask on his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich northern family. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. He left for the north, certain he would find work there.
Motivation: Money/treasure.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Shoemaker
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +2
Possessions: 1000 sp.
Charles Home, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His red hair is knotted and matted. He has a dull look in his brown eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Slave, Family. Occupation: Brewer
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Halfling, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Ralf Fidget, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is drawn into a tight pony tail with a cross scrunchie. His violet eyes have a joyful gleam in them most of the time.
Personality: He loves telling others what to do and how they should feel about things. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the north to a Jeweler, Ralf learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He has drifted from career to career and currently works as a Jeweler.
Motivation: Further expansion of business; and wants to work out more often
Ideals: Fighting, Athletic, Opinionated, Artistic. Bonds: Job. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20 pp. 1 Minor magic item.
Dustin Washington, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His red hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Dustin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to loving parents in a slum to the south. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Military, Poor. Occupation: Courier
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 12 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 10000 cp. Azurite (14 gp). Aquamarine (1200 gp). Star rose quartz (20 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
