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Advanced [show]


Charles Coombs, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. His brown hair is matted, messy, and big. He has hazel eyes and a red hat with a green feather.

Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.

Motivation: Expand his business; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Charles Coombs, Male Human Warrior 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)11 (+0) 12 (+1)12 (+1)
Skills History +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Tim Clare, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with feathered hat. His red hair is greasy and uncared for. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tim took refuge in the old dungeon and found the beat up kukri and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Human people; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Shy, Racist. Bonds: Nature. Occupation: Roofer

Voice: growls and snarls, animalistic

Attributes [hide]

Tim Clare, Male Human Commoner 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)7 (-2) 14 (+2)14 (+2)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally well dressed albeit a few years behind the times. His silver hair is styled in orderly dreadlocks. His hazel eyes peer out from beneath his small blue hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Disciplined, Optimist. Bonds: Attractive, Religious. Occupation: Slave Trader

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Birkenhead, Male Human Commoner 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)5 (-3) 11 (+0)13 (+1) 17 (+3)10 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +0 / 1d10-2, Ranged -1 / 1d10-3, Grapple -2

Possessions: 400 gp. Silver comb with moonstones (900 gp). 1 Minor magic item.


Social Check DCs


Drogo Yorke, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Bellfounder does. His hair is short and blonde. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He acts crazy and hedonistic. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Drogo hails from a village terrorized by drow. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Bellfounder.

Motivation: Revenge.

Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Job, Enemies. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Drogo Yorke, Male Human Bard 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Medicine +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 300 gp.


Social Check DCs


Gerard Alby, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by teas. His auburn hair is cut short. His eyes are a pleasant hazel.

Personality: Overbrimming with self-confidence, Gerard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He would rather hide behind his crafts than deal with other people.

History: Gerard was born the youngest of three triplets. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.

Motivation: Wants to raise his children well; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Family. Occupation: Soapmaker

Voice: Cold and demanding tone

Attributes [hide]

Gerard Alby, Male Human Commoner 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)15 (+2) 14 (+2)12 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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