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NPC Generator

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Advanced [show]


Theobald Haley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a large grey jacket. He keeps his silver hair in a flapper bob. His amber eyes dart from person to person.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Theobald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: When he was but 7 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has set out to sabotage the competition.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Insane, Hedonist. Bonds: Attractive, Immigrant, Job. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Theobald Haley, Male Human Warrior 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Intimidation +2, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Cory Tindall, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is typically in his Spice Merchant uniform. He has done his best to style his golden hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He never swears and excessively uses polite adverbs when speaking. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Cory was born the youngest of three triplets. A gifted student he started as a Masseuse, but he got bored and became a Spice Merchant. He has worked as a Spice Merchant like his mother before him.

Motivation: To be a Masseuse again.

Ideals: Optimist. Bonds: Job, In love, Family. Occupation: Spice Merchant

Voice: Sore throat, cough

Attributes [hide]

Cory Tindall, Male Human Fighter 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +4, History +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 5000 sp.


Social Check DCs


John Axton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He wears a Stetson hat to cover his moderate length silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He receives visions of the future at random moments

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, John took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Courier for the past few years.

Motivation: He is unsatisfied with his job; and his religion dominates his actions

Ideals: Joker, Gifted. Bonds: Poor, Job, Religious. Occupation: Courier

Voice: Sensual and smooth

Attributes [hide]

John Axton, Male Human Monk 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)12 (+1) 11 (+0)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Alexandre Crawford, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in earthy colors with a tan and blue handkerchief worn on his left side. His auburn hair and beard is wavy and long. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: He was born in the south. He was an apprentice working in his father's forge. He has worked as a Architect like his father before him.

Motivation: Further expansion of business; and to be a banker again

Ideals: Pacifist. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

Alexandre Crawford, Male Human Cleric 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)17 (+3) 14 (+2)12 (+1)
Skills Acrobatics +6, Religion +6
Senses Passive Perception 12
Languages Common, Auran, Abyssal, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: Just what you see.


Social Check DCs


Wymar Marleigh, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. His brown hair is cut jaggedly and amateurishly. His violet eyes lackadaisically let the world flow into them.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he is unsatisfied with his job

Bonds: Attractive, Adventurer, Military, Job, Enemies. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Wymar Marleigh, Male Human Bard 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)16 (+3) 15 (+2)12 (+1)
Skills History +6, Investigation +6
Senses Passive Perception 12
Languages Common, Infernal, Dwarven, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 130 pp. Golden pearl (90 gp). Deep blue spinel (600 gp). Blue sapphire (700 gp). Jasper (30 gp). Jet (90 gp). 1 Minor magic item.


Social Check DCs

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