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Advanced [show]


Solomon Tenley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a pastel collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has styled his blonde hair well, parting it to the left. His fierce amber eyes like to dwell on things.

Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by drow. Solomon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Hedonist, Fearful. Bonds: Enemies, Religious, Mentor. Occupation: Healer

Voice: Russian accent

Attributes [hide]

Solomon Tenley, Male Human Druid 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 2000 cp. Peridot (70 gp). 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Theodoric Carlton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and violet, and wears rings and necklaces with large, colorful gems. He carries with him a set of halberds, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his white hair to look like a famous performer. His thin eyebrows rest above his beady gray eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to make almost anything out of random pieces of junk.

History: Theodoric hails from a village terrorized by illithids. After coming to the age of reason, Theodoric took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Bellfounder job and began his own company from there.

Motivation: A deep hatred of illithids; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Enemies, Job. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

Theodoric Carlton, Male Human Sorcerer 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)8 (-1) 17 (+3)15 (+2)
Skills Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 17000 cp.


Social Check DCs


Anselm Shelby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a shirt that is too small, which lets his gut show, with a ratty green coat over it and is in decent physical shape. His white hair is lengthy. His eyes are brown and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Anselm hails from a village terrorized by dire rats. A few years later when the south was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: A deep hatred of dire rats; and marry his brother to traveling adventurers

Flaws: Ugly, Hedonist. Bonds: Family, Enemies, Immigrant. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Anselm Shelby, Male Human Cleric 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)9 (-1) 15 (+2)18 (+4)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears pastel leather gloves, a pastel jacket, and tight pants. He carries with him a set of shortspears on his belt, each one with a amber on the hilt. His black hair is kept up in a ponytail inside a deerstalker hat. His skin is flawless and his violet eyes scan people very quickly.

Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gifted from a young age, Guy studied abroad. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted martial powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Gifted. Bonds: Attractive, Religious, Nature. Occupation: Hunter

Voice: Old thin voice

Attributes [hide]

Guy Whitby, Male Human Sorcerer 9
Medium (5'3") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 20 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Athletics +2, Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Terran
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666400

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Badger, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tight fitting violet shirt and pants. His hair is chestnut, silky, and of moderate length. His eyes are likewise blue.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a great chef.

History: He was born in the north. Cursed with a spirit at a very young age, Wymar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A deep hatred of drow; and wants to open a new tavern

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Wymar Badger, Male Human Rogue 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)9 (-1) 10 (+0)16 (+3)
Skills Persuasion +6, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 70 pp.


Social Check DCs

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