Lewis Paxton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is smooth and relatively long. His green eyes are passionate and lively.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.
History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. By chance he met his brother recently and the two have been together since.
Motivation: Regain custody of his son.
Flaws: Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Tailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1600 sp.
Hugh Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a card on it. He has golden hair. His brown eyes are passionate and lively.
Personality: Prone to second guessing himself, he comes off as nervous. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to loving parents in a slum to the east. A gifted student he started as a Detective, but he got bored and became a Marshal. He then took over the family business and is one of the better Marshal for hire.
Motivation: He's repulsed by the PC.
Flaws: Shy, Antagonistic. Bonds: Mentor, Poor, Job. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 80 pp. Red-brown spinel (100 gp).
Theobald Ryland, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with black lining and desert motifs. With bright silver hair and a scraggly beard. He has a tattooed face.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is an amazing painter.
History: He was raised by priests from a young age. After coming to the age of reason, Theobald took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.
Motivation: Many illithids want him driven away; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Gifted. Bonds: Enemies, Religious, Mentor. Occupation: Miller
Voice: German accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 6 (-2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +7
Possessions: 1000 sp. 1 Masterwork Common Melee.
Dean Axton, Male Human [Permalink]
Personal [hide]
Description: He sports red clothing, slightly heavier than average wear. With a patchy blonde beard and wild blonde hair. He has gleaming, smiling hazel eyes.
Personality: He is very quiet and rarely speaks above a whisper. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small mountains village. He was taken as a slave by a traveling circus and forced to perform He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Gardener again; and sabotage a competitor
Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Slave, Job. Occupation: Navigator
Voice: Slurs words
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Banded mail. 1 Half-Plate. 1 Masterwork studded leather.
Odo Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears just a tan suit. He carries a battered morningstar and tarnished sai as well. He has done his best to style his chestnut hair to look like a famous performer. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Energy wise he seems alert and responsive.
History: Odo was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Adventurer soon after.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Impeccable, Professionalism. Flaws: Addict. Bonds: Job. Occupation: Adventurer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 50000 cp. Deep green spinel (150 gp). Freshwater pearl (11 gp). Moss agate (11 gp). Chrysoberyl (150 gp). 1 Minor magic item.
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