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Advanced [show]


Rolf Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey cloak and cross-gartered pastel stockings. He has styled his white hair well, parting it to the left. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is happy with his job as a Weaver. He turns his eye from what people do, preferring to live and let live. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Guard again; and he'd like to take his coworkers down a peg

Ideals: Logical, Fighting. Flaws: Ugly. Bonds: Job, Family. Occupation: Weaver

Voice: Squeaky

Attributes [hide]

Rolf Ainsworth, Male Human Bard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)10 (+0) 15 (+2)12 (+1)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Clerebold Stapleton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears just a tan suit. His whole body is exceptionally muscular. His red hair has been sun bleached extensively. This violet eyed northerner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He believes the world needs to unite to get rid of brigands once and for all.

History: Clerebold hails from a village terrorized by brigands. His necromantic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: Revenge.

Ideals: Athletic, Gifted. Bonds: Immigrant, Enemies, Rich. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Clerebold Stapleton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)9 (-1) 7 (-2)15 (+2)
Skills Insight +0, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerard Emsworth, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wishes to resurrect an old love; and many drow want him driven away

Flaws: Ugly. Bonds: Guardian, Religious, Enemies, Adventurer, In love. Occupation: Roofer

Voice: Pirate accent

Attributes [hide]

Gerard Emsworth, Male Human Cleric 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)11 (+0) 16 (+3)8 (-1)
Skills Acrobatics +4, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 900 gp.


Social Check DCs


Geoffrey Burton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man prefers to wear tan pants and tee shirts. His hair is cut close to his head. His eyes, though not visible through his cowl, are hazel.

Personality: He is happy with his job as a Laborer. He turns his eye from what people do, preferring to live and let live. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: Wishes to resurrect an old love.

Bonds: Job, In love, Immigrant, Mentor. Occupation: Laborer

Voice: Forgets to breathe while speaking

Attributes [hide]

Geoffrey Burton, Male Human Warrior 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 70 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)7 (-2) 14 (+2)17 (+3)
Skills Medicine +5, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 100 pp. Onyx (20 gp). Red spinel (60 gp). Deep green spinel (60 gp).


Social Check DCs


Odo Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a robe, a symbol of death around his neck, and a quarterstaff on his belt. He is bald on top and has large chestnut tufts of hair around his ears. His eyes, though not visible through his cowl, are gray.

Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Mayor again; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Odo Myerscough, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)14 (+2) 6 (-2)10 (+0)
Skills Insight +0, Nature +4
Senses Passive Perception 8
Languages Common, Goblin, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. 1 Everburning torch. 5 Acid flasks. 4 Antitoxin.


Social Check DCs

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