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NPC Generator

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Advanced [show]


William Barney, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tattered old clothes and is in decent physical shape. He has dyed his greying silver hair a little too much giving a sharp silver color. His hazel eyes dart from person to person.

Personality: He acts crazy and hedonistic. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the east, but his parents moved at a very young age to the north. A gifted student he started as a Farmer, but he got bored and became a Banker. He ran away from his former home and has been making his living as a Banker for the past few years.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Ugly, Hedonist, Fearful. Bonds: Immigrant, Job. Occupation: Banker

Voice: Sleepy voice

Attributes [hide]

William Barney, Male Human Aristocrat 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)18 (+4) 16 (+3)14 (+2)
Skills Athletics +7, Deception +5
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan, Infernal, Halfling
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +5

Possessions: 800 gp. Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp).


Social Check DCs


Percival Chatham, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy silver beard and wild silver hair. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Percival isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Impeccable, Gifted. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Animal Trainer

Voice: Jittery and nervous

Attributes [hide]

Percival Chatham, Male Human Ranger 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)8 (-1) 11 (+0)19 (+4)
Skills Deception +6, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Malachite (5 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Simon Brixton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. His white hair is lengthy. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He takes great joy in being the best Engraver in town.

History: He was born the only child of a wealthy merchant. While studying, he fell in love. They married and had a daughter. He left for the east, certain he would find work there.

Motivation: Retire the richest man in the east; and expand his business

Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Job, In love. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Simon Brixton, Male Human Ranger 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)15 (+2) 17 (+3)14 (+2)
Skills Acrobatics +7, Survival +6
Senses Passive Perception 13
Languages Common, Draconic, Gnome
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 700 gp. Sardonyx (80 gp).


Social Check DCs


Guy Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears a violet armored body suit, with a simple grey line shooting up and back down. He has a moderate pudge and is not very fit. His red hair is heavily combed to the left. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a small toy that he constantly fidgets with.

History: A powerful slaver made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: He seems to be bored by most things; and he seems to be bored by most things

Flaws: Shy, Addict. Bonds: Attractive, Mentor. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Guy Livingstone, Male Human Fighter 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Performance +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Golden yellow topaz (400 gp). Iolite (50 gp). Malachite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Clifford, Male Human [Permalink]

Personal [hide]

Description: A 5'2" western man, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His red hair is cut short with large spiked bangs in the front. His hazel eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Marshal and fed both sides of the war false information with the goal of increasing casualties.

Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Religious, Military. Occupation: Marshal

Voice: Squeaky

Attributes [hide]

John Clifford, Male Human Fighter 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)7 (-2) 12 (+1)12 (+1)
Skills Acrobatics +5, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 7000 sp. Violet garnet (1100 gp). Aquamarine (1100 gp). Freshwater pearl (10 gp). Alexandrite (1100 gp).


Social Check DCs

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