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Advanced [show]


Richard Gyula, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fine chain shirt which he covers with blue colored cloaks and clothing, he is not a threatening figure. He wears a broad hat to cover his moderate length silver hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Richard was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. A gifted student he started as a Barber, but he got bored and became a Shoemaker. He has set out to sabotage the competition.

Motivation: He has passion for adventuring and risk.

Ideals: Opinionated. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Shoemaker

Voice: Voice breaks

Attributes [hide]

Richard Gyula, Male Human Commoner 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)11 (+0) 17 (+3)4 (-3)
Skills Deception -1, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Frederick Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally well dressed albeit a few years behind the times. He keeps his red hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Frederick took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Immigrant. Occupation: Ruler

Voice: Nasally tone

Attributes [hide]

Frederick Marleigh, Male Human Rogue 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 14 (+2)8 (-1)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Malachite (9 gp). Lapis lazuli (9 gp).


Social Check DCs


Patrick Tenley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is typically in his Mason uniform, and his gloved hand is found clutching a ceremonial dagger. His chestnut hair is matted, messy, and big. His eyes are likewise green.

Personality: Stoic and calm, he prefers to meditate than take action. Further he is a bit of a stoner and is frequently out of it.

History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Mason and found it very stressful. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and wants to open a new tavern

Ideals: Disciplined, Fighting. Flaws: Ugly, Addict. Bonds: Job. Occupation: Mason

Voice: Speaks with back of mouth

Attributes [hide]

Patrick Tenley, Male Human Ranger 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Insight +4, Performance +4
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Golden yellow topaz (700 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. His brown hair has been sun bleached extensively. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Simon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a necromancer, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Banker. He ran away from his former home and has been making his living as a Banker for the past few years.

Motivation: To clean up the streets; and to protect his home

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Guardian, Mentor, Job. Occupation: Banker

Voice: Laughs frequently while speaking

Attributes [hide]

Simon Alby, Male Human Cleric 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)16 (+3) 9 (-1)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Goblin, Undercommon, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Old masterpiece painting (900 gp). Fire opal pendant on a fine gold chain (900 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Gerard Burton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. He has wavy black hair. His amber eyes are slightly larger than normal.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gerard hails from a village terrorized by goblins. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Many goblins want him driven away.

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Burton, Male Human Commoner 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 6 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)13 (+1) 6 (-2)13 (+1)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 9000 sp.


Social Check DCs

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