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Advanced [show]


Clerebold Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a tan wide-brimmed hat and tan clothes. His silver hair is braided into rings. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Interpreter again; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Disciplined. Flaws: Addict. Bonds: Adventurer, Poor, Job. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Clerebold Tyndall, Male Human Monk 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)17 (+3) 12 (+1)17 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Undercommon, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Theobald Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, yellow, dusty cloak. His silver hair is styled in orderly dreadlocks. His hazel eyes peer out from beneath his small yellow hat.

Personality: Confrontational and typically high on some drug or another. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Theobald took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and to settle down with his crush

Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Has a crush, Adventurer, Rich. Occupation: Navigator

Voice: Speaks with squeezed throat

Attributes [hide]

Theobald Mitchell, Male Human Expert 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)14 (+2) 18 (+4)13 (+1)
Skills Perception +6, Performance +3
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ernest Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is styled in orderly dreadlocks. His fierce hazel eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He takes great joy in being the best Shipwright in town.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Carpenter, but he got bored and became a Shipwright. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Athletic, Impeccable. Bonds: Adventurer, Job, Military. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Ernest Hartford, Male Human Sorcerer 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 44 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)5 (-3) 15 (+2)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 12000 sp. Solid gold idol (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold and topaz bottle stopper cork (400 gp).


Social Check DCs


Justin Benson, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is long and white with streaks of auburn, and is pulled back with small violet clips. His beard is auburn, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the south; and he is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Selfish, Fearful. Bonds: Attractive, Nature. Occupation: Gardener

Voice: Farmer accent

Attributes [hide]

Justin Benson, Male Human Barbarian 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)8 (-1) 9 (-1)14 (+2)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Gold and topaz bottle stopper cork (300 gp).


Social Check DCs


Henry Addington, Male Human [Permalink]

Personal [hide]

Description: This southern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. His brown hair and beard is wavy and long. His eyes are green.

Personality: He has a massive crush on the younger sibling of the Herbalist who has hired him part-time. He is obsessed with a lost civilization.

History: He was born in the south, but his parents moved at a very young age to the north. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the south, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and he's attracted to the pc

Bonds: Poor, Immigrant, Has a crush, Adventurer, Religious. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Henry Addington, Male Human Fighter 9
Medium (6'5") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 60 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)13 (+1) 15 (+2)8 (-1)
Skills Deception +2, Investigation +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3

Possessions: 600 gp. Golden pearl (140 gp). Rose (60 gp). Moss agate (14 gp). Moonstone (60 gp). Peridot (60 gp). Violet garnet (1200 gp). Blue quartz (14 gp). Freshwater pearl (14 gp).


Social Check DCs

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