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NPC Generator

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Advanced [show]


Thomas Wheatley, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and green workpants. His shirt is tan, and he wears a heavy green leather apron most of the time. He is muscular with a powerful set of arms. His auburn hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he wants to meet his childhood hero

Ideals: Joker. Bonds: Attractive, Rich, Adventurer. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

Thomas Wheatley, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Athletics +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 600 sp.


Social Check DCs


Adelard Stapleton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is pastel, and he wears a heavy white leather apron most of the time. He has a moderate pudge and is not very fit. His golden hair is braided into rings. His eyes are hazel and beady.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was always a brilliant, if unscrupulous mind. In his 10th year, his parents were killed by a giants raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Adelard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and revenge

Ideals: Disciplined, Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Bather

Voice: Rolls R's

Attributes [hide]

Adelard Stapleton, Male Human Ranger 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Gold music box (1000 gp). Gold and topaz bottle stopper cork (1700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Wellington, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan tunic with red highlights, and long blue pants that bunch up around his shoes. He sports a long golden beard, and similarly colored long hair. He has a tattooed face.

Personality: Frederick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Jeweler.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Flaws: Secretive. Bonds: Rich, Job. Occupation: Jeweler

Voice: Dark and ominous

Attributes [hide]

Frederick Wellington, Male Human Paladin 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 18 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)9 (-1) 15 (+2)11 (+0)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Clerebold Shelby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His long golden hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A true patriot, Clerebold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Clerebold took refuge in the large cave and found the beat up halberd and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Impeccable. Bonds: Military, Nature, Has a crush, Debt. Occupation: Fisher

Voice: French accent

Attributes [hide]

Clerebold Shelby, Male Human Paladin 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)14 (+2) 14 (+2)10 (+0)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Ignan, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Banded mail. 1 Masterwork Heavy steel shield.


Social Check DCs


Heward Clifford, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He usually wears his grey robe and has his quarterstaff always slung over his shoulder. He sports a flattop hair cut. His eyes are green and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He pushes his goals aggressively. He is also a coward if confronted.

History: His father raised him in a mountain cabin. His mother was a soldier and died while he was still young. Heward was left his mother's suit of armor and trained in its use and care. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his sister.

Ideals: Athletic. Flaws: Fearful. Bonds: Family, Nature, Military. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Heward Clifford, Male Human Monk 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)11 (+0) 6 (-2)10 (+0)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3

Possessions: 700 gp. Jade (160 gp). Rich purple corundum (800 gp). Citrine (70 gp).


Social Check DCs

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