Anthony Prescott, Male Human [Permalink]
Personal [hide]
Description: He has a large violet mantle and cape that has been intricately interwoven into his blue robe. He is physically well-built. His blonde hair is lengthy. His brown eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Regain custody of his daughter; and he is greedy
Ideals: Philantrophist. Flaws: Impulsive, Antagonistic. Bonds: Rich, Family. Occupation: Barber
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 17 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Deep blue spinel (200 gp). Aquamarine (200 gp).
Thomas Cornish, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears grey cloth garments or leather armor. He has dyed his greying black hair a little too much giving a sharp black color. His gray eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Find a way to reverse the transformation of his sister; and he is terrified, and will act out of fear
Flaws: Fearful, Disease, Shy. Bonds: Enemies, Family. Occupation: Weaver
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 400 gp.
Patrick Bentley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a grey suit, red shirt, and green tie. His hair is auburn and curly. He wears crescent spectacles with a black brim.
Personality: A deeply religious man he believes everything happens for a reason. He does not trust anyone and sleeps with one eye open.
History: He was born in the east. Patrick was born on a far eastern forest where he grew up under the tutelage of his father, an expert Bellfounder. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Religious, Immigrant. Occupation: Bellfounder
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. 4 Alchemist’s fire.
Ernest Melancon, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and yellow, and wears rings and necklaces with large, colorful gems. He carries with him a set of quarterstaffs on his belt, each one with a jet on the hilt. With bright red hair and a scraggly beard. He has a tattooed face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.
Motivation: A deep hatred of brigands; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Joker. Flaws: Selfish. Bonds: Rich, Religious, Enemies. Occupation: Fletcher
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 6 (-2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Randal Rayden, Male Human [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. His Stetson hat is riddled with cuts and holes. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the south to a Carter, Randal learned a great deal about his father's area of expertise. His parents enrolled him in a Warrior school at a young age so that he could practice his martial talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is wracked by social anxiety; and to end his boredom
Ideals: Fighting, Gifted. Flaws: Ugly, Fearful, Mundane. Bonds: Job. Occupation: Carter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 18 (+4) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp. Black pearl (900 gp). Banded agate (5 gp). Moss agate (5 gp).
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