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Advanced [show]


Arnold Windsor, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. He wears a colorful flower in his auburn hair. His fierce blue eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Layabout business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: Expand his business; and sabotage a competitor

Ideals: Impeccable, Fighting. Flaws: Antagonistic. Bonds: Poor, Attractive, Job. Occupation: Layabout

Voice: Sensual and smooth

Attributes [hide]

Arnold Windsor, Male Human Warrior 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)7 (-2) 9 (-1)12 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Red-brown spinel (60 gp). Star rose quartz (30 gp). 4 Holy water.


Social Check DCs


Gunter Easton, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has a moderate pudge and is not very fit. He has styled his red hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of giants once and for all.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by giants. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He has money and likes to spend it; and he wants revenge against giants

Ideals: Philantrophist. Flaws: Insomniac, Disease. Bonds: Enemies, Rich. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Gunter Easton, Male Human Wizard 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)7 (-2) 12 (+1)10 (+0)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is kept up in a ponytail inside a small hat. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. Flattery will make him almost putty in your hands.

History: His mother raised him in a mountain cabin. His family was turned out during the war. He and his family wandered west to less war torn lands. He got away from his former life and has fallen to alcoholism.

Motivation: Retire the richest man in the west; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: Addict, Selfish, PTSD. Bonds: Nature. Occupation: Bricklayer

Voice: Loud with bravado

Attributes [hide]

Robert Graeme, Male Human Sorcerer 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 13 (+1)19 (+4)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan, Draconic, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: Just what you see.


Social Check DCs


Heward Darby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. He wears a Stetson hat to cover his moderate length white hair. His blue eyes lackadaisically let the world flow into them.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He misses his home and complains about the freezing weather, even in summer.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Armorer father left him crippled. He became a Gardener soon after.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult.

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Slave, Immigrant, Job. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Heward Darby, Male Human Expert 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)5 (-3) 12 (+1)15 (+2)
Skills History -1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Backpack. 1 Masterwork manacles.


Social Check DCs


Conrad Kendal, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears professional attire. He has a long brown beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Performer arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions

Flaws: Insane, Insomniac. Bonds: Attractive, Religious, Rich. Occupation: Performer

Voice: Creaky witch voice

Attributes [hide]

Conrad Kendal, Male Human Druid 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp.


Social Check DCs

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