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Advanced [show]


Aldous Gentry, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Adventurer does. His white hair is braided into rings. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the south. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Adventurer and found it very stressful. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Athletic, Pacifist, Joker. Bonds: Job, Family. Occupation: Adventurer

Voice: Aggressive tone

Attributes [hide]

Aldous Gentry, Male Human Cleric 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)15 (+2) 12 (+1)16 (+3)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Ralf Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His moppish white hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Barkeep, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new merchant responsibilities is difficult

Bonds: Guardian, Immigrant, Poor, Job, Military. Occupation: Merchant

Voice: Stutters

Attributes [hide]

Ralf Spaulding, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)18 (+4) 12 (+1)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Giant, Druidic, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 40 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Aldous Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He is muscular with a powerful set of arms. His red hair and beard is wavy and long. His skin is flawless and his blue eyes scan people very quickly.

Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He now owns his own business.

Motivation: Expand his business; and to be a sailor again

Ideals: Extrovert. Bonds: Attractive, Job, Religious. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Aldous Mitchell, Male Human Warlock 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)14 (+2) 14 (+2)6 (-2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Gunter Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. He sports a long black beard, and similarly colored long hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Spice Merchant, Gunter learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Flaws: Racist. Bonds: Attractive, Adventurer, Job, Mentor. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Gunter Willoughby, Male Human Druid 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 26000 sp. Peridot (80 gp).


Social Check DCs


Diggory Wesley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing the road beaten gear of a warrior. His golden hair is braided into rings. His fierce green eyes like to dwell on things.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He believes the world needs to unite to get rid of goblins once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Bricklayer. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business.

Ideals: Fighting, Athletic. Flaws: Antagonistic, Mundane. Bonds: Enemies, Job. Occupation: Bricklayer

Voice: growls and snarls, animalistic

Attributes [hide]

Diggory Wesley, Male Human Warrior 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)10 (+0) 10 (+0)10 (+0)
Skills Athletics +6, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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