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NPC Generator

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Advanced [show]


Solomon Langston, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny opal earrings on each ear.

Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich eastern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Bather again; and he is unsatisfied with his job

Ideals: Athletic, Justice. Bonds: Attractive, Rich, Job. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Solomon Langston, Male Human Cleric 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 3 (-4)14 (+2) 11 (+0)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Infernal, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 3200 sp.


Social Check DCs


Drogo Browning, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears brown cloth garments or leather armor. He wears a small hat to cover his moderate length brown hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with his god.

History: Born in the south to a Miner, Drogo learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He struck the Miner job and began his own company from there.

Motivation: His religion dominates his actions; and wants to open a new tavern

Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, Religious, Job. Occupation: Miner

Voice: Pronounces difficult words wrong

Attributes [hide]

Drogo Browning, Male Human Warrior 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Intimidation +4, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Anthony Warwick, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: This man loves dancing and to teach people dancing more than just about anything. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a pair of adventurers, Anthony grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he has a crush on the local painter

Ideals: Artistic. Bonds: Poor, Attractive, Has a crush, Adventurer. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Anthony Warwick, Male Human Barbarian 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 16 (+3)14 (+2)
Skills Deception +5, Nature +5
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Golden pearl (80 gp). Banded agate (16 gp). Black pearl (500 gp). Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is singed and shortened. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised in a plains tribe. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gomory's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the west; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Knight

Voice: growls and snarls, animalistic

Attributes [hide]

Gomory Lindsey, Male Human Rogue 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)4 (-3) 14 (+2)13 (+1)
Skills Arcana -1, Religion -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ernest Langston, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. His whole body is exceptionally muscular. With a patchy golden beard and wild golden hair. His eyes are brown and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Ernest was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Joker, Artistic. Bonds: Immigrant, Job, Rich. Occupation: Map Maker

Voice: Speaks with squeezed throat

Attributes [hide]

Ernest Langston, Male Human Adept 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Investigation +2, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 90 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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