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NPC Generator

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Advanced [show]


Arnold Kent, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is renowned for his bright green suits and hats. His hair is short and silver. He has green eyes and a green hat with a red feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in a small village he learned the ways of the warrior from his mother. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: He feels kind of lost in life; and he has passion for adventuring and risk

Ideals: Disciplined, Fighting. Flaws: Ugly, Depressed. Bonds: Job, Adventurer. Occupation: Layabout

Voice: Stutters

Attributes [hide]

Arnold Kent, Male Human Warrior 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 51 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)9 (-1) 12 (+1)8 (-1)
Skills Nature +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Aquamarine (500 gp). Lapis lazuli (12 gp). Blue quartz (12 gp). 1 Minor magic item.


Social Check DCs


Alex Merton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is wearing the road beaten gear of a warrior, marred by chocolates. He has a very tight haircut. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has never given up on his music dream.

Motivation: Expand his business; and to reunite with his absent father

Ideals: Fighting, Artistic. Flaws: Ugly, Cynical. Bonds: Family, Job. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Alex Merton, Male Human Cleric 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)7 (-2) 11 (+0)11 (+0)
Skills Deception +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Hugh Stanton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His black hair is lengthy. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Fortune-teller, who enjoyed hunting, Hugh was taken on many hunting expeditions. His first spouse was a Fortune-teller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Ugly. Bonds: Family, Adventurer, Nature. Occupation: Cartwright

Voice: Loud with bravado

Attributes [hide]

Hugh Stanton, Male Human Cleric 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)15 (+2) 14 (+2)9 (-1)
Skills Perception +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Star rose quartz (20 gp). 1 Masterwork Common Melee.


Social Check DCs


Henry Beitz, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, yellow shirt, and green tie, and he perpetually has his kukri ready. With a patchy silver beard and wild silver hair. He wears crescent spectacles with a black brim.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gifted from a young age, Henry studied abroad. When Henry reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Navigator for hire.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Ideals: Fighting, Gifted. Bonds: Adventurer, Job, Military. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Henry Beitz, Male Human Monk 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 16 (+3)12 (+1)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Arnold Asheton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is generally well dressed albeit a few years behind the times. He has moderate length silver hair. His eyes are blue and he is always smoking a pipe.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.

History: The child of a Spice Merchant, who enjoyed hunting, Arnold was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Meet up once more with his childhood friend.

Ideals: Justice. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Miller

Voice: Pronounces O like U

Attributes [hide]

Arnold Asheton, Male Human Monk 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Lapis lazuli (7 gp). 1 Minor magic item.


Social Check DCs

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