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NPC Generator

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Advanced [show]


Hunter Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears just a black suit. His hair is long and brown with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. He has several tiny amethyst earrings on each ear.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of gnolls once and for all.

History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He is greedy; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Emotional. Bonds: Rich, Enemies, Military, Nature. Occupation: Bather

Voice: Speaks with back of mouth

Attributes [hide]

Hunter Ainsley, Male Human Monk 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)14 (+2) 12 (+1)9 (-1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10 pp. Gold dragon comb with red garnet eye (700 gp). Gold and topaz bottle stopper cork (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item.


Social Check DCs


Bertram Dumph, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is typically in his Fisher uniform. He has a hunchback. He has wavy golden hair. His hazel eyes dart from person to person.

Personality: He is irascible and easily irritated. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Fisher business at a young age. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Bertram Dumph, Male Human Adept 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 12 (+1)16 (+3) 7 (-2)7 (-2)
Skills Medicine +0, Nature +5
Senses Passive Perception 8
Languages Common, Gnoll, Giant, Undercommon
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 23000 sp.


Social Check DCs


Anselm Ainsworth, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a simple black robe with brown stripes complete with hood. He is an epitome of beauty. His long blonde hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Anselm studied abroad. His first spouse was a Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted necromantic powers by his dying sister.

Motivation: An old rival family wants him found; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Immigrant, Family. Occupation: Body Guard

Voice: Stutters

Attributes [hide]

Anselm Ainsworth, Male Human Commoner 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 13 (+1)12 (+1) 4 (-3)12 (+1)
Skills Survival +0
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple -1

Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hugh Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears long strands of emerald and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy chestnut hair. His gray eyes dart from person to person.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Hugh Eastaughffe, Male Human Expert 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 19 (+4)10 (+0) 9 (-1)11 (+0)
Skills Athletics +0, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerald Chatham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green, dusty cloak. He carries a battered nunchaku and tarnished crossbow as well. He wears his white hair up in a very large beehive style do. His violet eyes are passionate and lively.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His first spouse was a Brewer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Fighting. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Family, Has a crush. Occupation: Healer

Voice: Voice breaks

Attributes [hide]

Gerald Chatham, Male Human Monk 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)9 (-1) 9 (-1)10 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs

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