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Advanced [show]


Hunter Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a flail on his belt. He has a slight overbite and is overall scrawny. His golden hair is lengthy and is close to two feet long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Persistence. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Hunter Garfield, Male Human Paladin 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Godfrey Clayton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black shirt with thin brown vertical stripes and tan pants. His tied-back hair is red. His fierce green eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Godfrey is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic, Justice. Flaws: Shy. Bonds: Religious, Slave. Occupation: Sculptor

Voice: Middle-eastern accent

Attributes [hide]

Godfrey Clayton, Male Human Wizard 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)4 (-3) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Intimidation +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Goblin, Terran
Attacks Melee +1 / 2d6-2, Ranged +0 / 2d6-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: Violet garnet (400 gp). Chrysoprase (40 gp).


Social Check DCs


Aldous Hastings, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a green collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His white hair is cut short. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Aldous was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Glassblower

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Hastings, Male Human Commoner 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 7 (-2)18 (+4)
Skills Athletics +3, Intimidation +6
Senses Passive Perception 8
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +6

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. He keeps his long red hair kept up in a rat tail. He has several tiny amber earrings on each ear.

Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a forest tribe. His father took him hunting and taught him how to get in the mind of other creatures. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels threatened by others; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert. Flaws: Secretive, Fearful. Bonds: Rich, Adventurer, Nature. Occupation: Roofer

Voice: Speaks with squeezed throat

Attributes [hide]

Manfred Kimberly, Male Human Druid 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)9 (-1) 15 (+2)13 (+1)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Cory Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears an entirely violet suit with pastel socks and a vest with buckled shoes. His blonde hair is still thick. His brown unseeing eyes seem to look past you.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Banker for the past few years.

Motivation: Expand his business.

Flaws: Disease, Shy. Bonds: Immigrant, Slave, Job. Occupation: Banker

Voice: Prounounces S like Z

Attributes [hide]

Cory Hadley, Male Human Ranger 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)15 (+2) 7 (-2)10 (+0)
Skills History +4, Nature +4
Senses Passive Perception 8
Languages Common, Draconic, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Silver comb with moonstones (300 gp).


Social Check DCs

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